Sony loses over $200M with DEI game studio that pushed morbidly-obese women and robots with pronouns



Sony and PlayStation have shut the doors on Firewalk Studios after the developers lost more than $200 million for their parent company in about two weeks. Sony purchased the studio in 2023.

Before its release, Concord — a space-aged first-person shooter game — was criticized for its excessive and forced diversity themes, including multiple characters who were morbidly obese and even robots with preferred pronouns.

It took just 14 days after its August 23 release date for Sony to shut down operations and pull the game from both physical and digital shelves.

At the time, Sony said certain "aspects of the game" didn't "land the way [they were] intended" and that Concord would be pulled from the market immediately. It also offered refunds to all customers.

Sony also said it was still determining the "best path ahead" for the game.

'We took the game offline.'

Fast forward six weeks, and Sony has announced it will close the studio, marking one of the most monetarily-damaging mistakes in recent gaming history.

"Certain aspects of Concord were exceptional," Sony generously wrote on its blog. "But others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options."

"After much thought, we have determined the best path forward is to permanently sunset the game and close the studio," Sony added.

The gaming giant noted that the studio "did not hit" its "targets."

While the game was a massive failure that took approximately eight years to develop, Sony's financial implications were even bigger than initially expected.

Initial reports estimated a $100 million loss for the studio, given the cost of similar projects. However, insider testimony has since revealed that the game's initial development deal was over $200 million, not counting the rest of the studio's agreement with Sony.

Citing sources familiar with the agreement, Kotaku reported that the $200 million was not even enough to cover the game's development and did not include the purchase of Concord's intellectual property rights or the purchase of Firewalk Studios itself.

'Putting new things into the world is critical.'

Firewalk has since issued a lengthy final statement on X, disregarding the financial losses and the real reasons its game was widely rejected.

"Firewalk is signing off one last time," it wrote.

The company stated that the project "landed much more narrowly than hoped," but qualified its statement with a claim that the market is "heavily consolidated."

The studio then justified its project by saying that while "other aspects of the IP didn't land," the idea of "putting new things into the world is critical to pushing the medium forward."

Firewalk is signing off one last time.

Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to:
- Navigate growing a new startup into a team during a global pandemic: Firewalk was…
— Firewalk (@FirewalkStudios) October 29, 2024

The studio closes out the post with "end transmission," as if it were written in the fantasy world it had created. This odd disconnect, which largely ignores the reality of a monumental ideological failure, echoes similar sentiments that DEI-laden games have pushed out recently.

Many studios have acted as if they are playing with Monopoly money, which has cost big studios hundreds of millions while often hiring ideological allies to push their viewpoints through their games (see Unknown 9 and Dustborn).

A recent Suicide Squad game cost Warner Bros. $200 million.

Unknown 9: Awakening is estimated at a loss between $80-$120 million.

Other games like Dustborn simply blew through $1.56 million in grants.

Only time will tell whether other studios seemingly come to their senses the way Sony has and cut their losses before it's too late.

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Massive Pokémon data leak signals continued trend of corporate hack-warfare



A massive spill of data from Game Freak, the developer behind the Pokémon franchise, has been revealed to contain source code, concept art, and over 25 years of internal files.

The data breach dubbed "Teraleak" contains a ton of stolen data, including the following:

  • Developer build of Pokémon Black/White
  • Old tech demos
  • Unreleased games
  • Test builds for Pokémon Go
  • Documents for canceled and upcoming movies
  • Concept art
  • Technical documents

'The Pokémon brand is still really strong.'

Game Freak has confirmed the hack in a Japanese document; which, when translated, reveals that the names and company email addresses of over 2,600 employees, contract workers, and former employees were exposed.

"Our company has discovered that personal information of our employees and others was leaked in connection with unauthorized access to our servers by a third party in August 2024," Game Freak wrote.

"We are contacting the affected employees individually."

The company added, "We have already rebuilt and re-inspected the server and will strive to prevent recurrence by further strengthening our security measures." Then, it linked to a response form.

John F. Trent, editor for gaming and culture site That Park Place, said, "in the short term there might be some negative repercussions, but in the long run the Pokemon brand is still really strong."

Trent pointed to the brand's continuing to "kneecap" itself by embracing a woke ideology and said it may result in the company becoming an "enemy of the audience" it is trying to sell to.

What is becoming increasingly apparent, however, is how hacking culture and cybersecurity have become self-sustaining industries. Mysterious hacks and data dumps occur, and cyber security companies with shady connections jump at the chance to rescue the affected party.

In an interview about the 2014 Sony Pictures hack, researcher Ken Heckenlively referred to cybersecurity agencies as being “like bounty hunters" who all want to play heroes for big tech companies.

This mirrors the circumstances surrounding CrowdStrike, which made headlines during the 2016 federal electoral campaign.

The cyber-security firm was called upon to investigate the alleged hacks of the DNC despite being responsible for the party's cyber security already, essentially investigating itself.

CrowdStrike, which sparked a worldwide systems crash in August, was later revealed to have connections to the World Economic Forum, massive investment firm Vanguard, and intelligence agencies. The company even hired a former deputy assistant director of the FBI Cyber Division.

While data leaks for gaming companies are nothing new — see the PlayStation Network Outage of 2011 and Nintendo's 2018 data leak — it has become a necessity in recent years to examine all parties involved in the clean-up crew.

Competing industry or disgruntled employees are typically the leading suspects, and it seems appropriate to now ask: Who stands benefit from a data dump about Pokemon games?

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Politics-Free ‘Black Myth’ Sells 10 Million In Three Days As DEI Games ‘Dustborn’ And ‘Concord’ Flop

[rebelmouse-proxy-image https://thefederalist.com/wp-content/uploads/2024/08/Screenshot-2024-08-29-at-12.11.35 PM-1200x675.png crop_info="%7B%22image%22%3A%20%22https%3A//thefederalist.com/wp-content/uploads/2024/08/Screenshot-2024-08-29-at-12.11.35%5Cu202fPM-1200x675.png%22%7D" expand=1]The failures of 'Concord' and 'Dustborn' offer game developers a stark lesson: Nobody wants to buy these over-the-top woke disasters.

Blaze News investigates: 10 years after the Sony Pictures breach, we still don’t have any details about North Korean hackers



The tenth anniversary of the Sony Pictures hack, which was centered around the Seth Rogen and James Franco comedy “The Interview,” has come around.

In the film, Rogen and Franco team up to interview North Korean leader Kim Jong Un to save their dwindling television careers.

The movie’s plot was allegedly so egregious in the eyes of the DPRK dictator that North Korean hackers breached the servers of Sony Pictures, releasing massive data dumps that included troves of emails from Sony executives like CEO Michael Lynton and co-chairman Amy Pascal.

'Typically, it’s the IT staff you have to worry about.'

It took just four days after the November 24, 2014, hack for the first report, published byRe/code, to attribute the attack to North Korean entities.

The Guardians of Peace

Initially, Sony received messages from a group called “God’sApstls,” littered with statements about Sony's bad business practices.

“We’ve got great damage by Sony Pictures,” the message said in broken English. “The compensation for it, monetary compensation we want. Pay the damage, or Sony Pictures will be bombarded as a whole. You know us very well. We never wait long. You’d better behave wisely.”

The God’sApstls were only referred to again in follow-up messages by a group called the Guardians of Peace.

“We’ve already warned you, and this is just a beginning. We continue till our request be met,” the other group’s message said, per Deadline. “Thanks a lot to God’sApstls contributing your great effort to peace of the world,” it added.

This is where allegations began that the hack originated from inside the Sony lot rather than a North Korean entity.

Lucas Zaichkowsky, a cybersecurity expert, remarked at the time that state-sponsored hackers typically do not adopt catchy names like Guardians of Peace.

“Attackers don't create cool names for themselves,” he stated.

Researcher Ken Heckenlively agreed, saying the hackers’ messages “sounded like what comes from a group of disgruntled employees.”

The author told Blaze News in an interview that he spoke to tech experts, cybersecurity firms, and even former members of the intelligence community, all of whom were skeptical of the official government narrative.

The author joked through a choppy internet connection that “the powers that be will not stop this information from getting out!” The feed then stabilized enough to show his book.

On the cover, a cartoon Barack Obama and Kim Jong Un fight like Godzilla and Rodan in front of a Hollywood backdrop. The subjects inside, however, are much more serious than the cover may let on.

Inside the Sony Hack: The Story Behind America’s Most Notorious Brink-of-War Cover-Up

Heckenlively explained that in 2014, several cybersecurity agencies wanted to jump into action and save the day.

He referred to cybersecurity agencies as being “like bounty hunters” who all want to play hero for the big tech companies.

Cybersecurity company Norse got the job and began its investigation in late December 2014.

"Sony had gone through a significant downsizing in [May] 2014," Heckenlively told Blaze News. “And a lot of that included IT staff. Typically, it’s the IT staff you have to worry about because they have access to your network,” he laughed.

"Pretty quickly it appeared to [Norse] that the hack was done by an insider, using this other hacker group called Lizard Squad that had previously hacked the Sony PlayStation,” Heckenlively stated, emphasizing yet another curious hacking group name.

That hack, which took place just a few months earlier in August 2014, took down the PlayStation Network, Xbox Live, and Facebook.

"That wasn't the narrative that the United States government wanted, though,” the author continued. "It was the North Koreans! It was Kim Jong Un! ... But the North Koreans didn't have the capacity to do that. The hack was done by an insider, probably with an actual physical presence on the Sony lot."

Kurt Stammberger, then senior vice president of Norse, presented his findings to the FBI. They also suggested the breach was an inside job.

“Sony was not just hacked; this is a company that was essentially nuked from the inside,” Stammberger toldCBS News. “We are very confident that this was not an attack masterminded by North Korea and that insiders were key to the implementation of one of the most devastating attacks in history.”

Stammberger posited that the security lapse likely stemmed from six disgruntled former employees who were among those laid off earlier in 2014.

But this wasn’t a case of Norse going rogue and defying the government; other cybersecurity professionals agreed with the company.

Los Angeles Times columnist Michael Hiltzik characterized the evidence implicating North Korea as “circumstantial” and noted that other experts were also “skeptical” about linking the attack to the regime.

Wired’s Kim Zetterdescribed evidence against the North Korean government as "flimsy,” while an actual hacker also doubted the North Korean connection.

Hector Monsegur, who previously hacked Sony with the group Anonymous, said that the latest attack on the company happened way too fast.

“For something like this to happen, it had to happen over a long period of time. You cannot just exfiltrate one terabyte or 100 terabytes of data in a matter of weeks,” he toldCBS News.

Monsegur doubted North Korea's capability to manage such a transfer due to its limited internet infrastructure. He also suggested that the attack could have been executed by hackers sponsored by China, Russia, or North Korea, but he leaned toward the possibility that it was an inside job by a Sony employee.

Why Sony?

Critics have long pointed to a possible cover-up by U.S. intelligence agencies; a lack of direct evidence implicating the North Koreans has only strengthened those claims.

By most accounts, it took seven to nine days after the hack for the reticle to be placed over North Korea as the perpetrator. According to theHollywood Reporter, it took just 25 days for the FBI to label Guardians of Peace as acting on behalf of the North Korean government.

The reasons for an alleged cover-up were numerous but not unending.

One possible reason was the reauthorization of the Corporate Terrorism Risk Program. The federal program provides compensation to companies that have suffered losses due to terrorist acts.

The “temporary federal program,” which began after 9/11, was reauthorized in January 2015, just two months after the Sony hack. It has been renewed twice and remains in place through December 31, 2027.

According to the program’s 2024 report, the program has paid out $56.7 billion in premiums to insurance companies between 2003 and 2023.

Heckenlively’s most lucid explanation was regarding another possible reason for a cover-up: to drum up conflict between North Korea and the United States, which would have benefitted the military/intelligence contractor Rand Corporation.

Sony’s connections to that organization were through former studio head Lynton, who was on the Rand board of trustees at the time, as revealed by emails in the data dump.

“Lynton's father was in British intelligence and served on the board of directors for Rand Corporation,” Heckenlively stressed. “As did [Amy] Pascal's father.”

Contacts between Lynton and Rand showed that the organization wanted to invite stars like George Clooney to events and showed Lynton offering a contract to Barack Obama adviser Valerie Jarrett.

Simply put, executives on the Sony lot were deeply tied to those with direct connections to the federal government.

'I came away thinking he was a pretty good guy, that he wanted to know the truth.'

The Seth Rogen factor

The collusion allegedly started when Rogen and his writing partner, Evan Goldberg, submitted “The Interview” as a script.

“The movie was originally meant to be about an unnamed, ambiguous [leader], much like Sacha Baron Cohen's movie ‘The Dictator,’” Heckenlively explained. “But at some point in development, a Sony executive suggests that Kim Jong Un be made the antagonist of the film.”

When asked if Rogen would have known about a connection between Sony and Rand as the reason for the change, Heckenlively pointed to remarks the actor made in 2019 to the Hollywood Reporter.

Rogen said at the time that the fact North Korean entities never targeted him, and that “raised suspicions in [his] head.”

“That didn’t seem like North Korea’s MO. That seemed more like young, amateurish hackers than a foreign government launching a systematic attack on another country,” he said.

After suggesting that North Korea could have been used as a cover story, Rogen added, “It would be nice to know the truth.”

“I don’t think I would feel drastically different on a personal level if it was or wasn’t North Korea. I do think other people would probably feel vindicated,” he concluded.

Heckenlively made it a point to get across the fact that through all his research, he was pleasantly surprised by the way Rogen handled the ordeal.

“I came away thinking he was a pretty good guy, that he wanted to know the truth,” Heckenlively said.

The author smiled at the idea that someone in Hollywood was interested in knowing the truth.

In the end, Heckenlively came to a simple conclusion: Intelligence agencies are working with movie studios to create entertainment pieces that will be provocative and serve a certain agenda.

Whether that is foreign-policy-based or to push specific legislation, government agencies may have their hooks even deeper into Hollywood than the common person realizes.

'I'm not surprised': Dakota Johnson turns on 'Madame Web' after flop — says movie execs aren't respecting art or audiences



Actress Dakota Johnson said she wasn't "surprised" by bad reviews for recent Sony/Marvel flick "Madame Web," which performed poorly at the box office.

The movie was another record-setting disaster for Disney-owned Marvel but especially bad considering Marvel's releases under Sony do not have as poor of a track record.

However, the film took in just $23.55 million for its first weekend, which included a special midweek Valentine's Day opening. According to Box Office Mojo, the film had taken in just over $40 million after more than three weekends.

On top of saying that she was sick for the movie's opening, Johnson said that when it came out, she couldn't "take any of it seriously at all."

Johnson was asked by Bustle if she was bothered by any of the nasty reviews the film had garnered, to which she replied, "Unfortunately, I’m not surprised that this has gone down the way it has."

What followed was Johnson's critique that has been echoed by many actors and comedians in recent years, noting that network and studio executives have increased their footprint in the creation of art.

"It’s so hard to get movies made, and in these big movies that get made — and it’s even starting to happen with the little ones, which is what’s really freaking me out — decisions are being made by committees, and art does not do well when it’s made by committee. Films are made by a filmmaker and a team of artists around them. You cannot make art based on numbers and algorithms. My feeling has been for a long time that audiences are extremely smart, and executives have started to believe that they’re not. Audiences will always be able to sniff out bulls**t."

The actress even added that if films begin to feature artificial intelligence, "Humans aren’t going to f**king want to see those."

While the Austin, Texas, native said "Madame Web" was "definitely an experience," she said that she would probably "never do anything like it again."

"I don’t make sense in that world. And I know that now," she explained. "But sometimes in this industry, you sign on to something, and it’s one thing and then as you’re making it, it becomes a completely different thing, and you’re like, Wait, what? But it was a real learning experience, and of course it’s not nice to be a part of something that’s ripped to shreds, but I can’t say that I don’t understand."

"It\u2019s so hard to get movies made, and in these big movies that get made... decisions are being made by committees, and art does not do well when it\u2019s made by committee." - Dakota Johnson | https://t.co/XnWTroMAY9
— (@)

With "Madame Web" performing so poorly, it was one of the worst flops in comic-book movie history. Critics agreed; the film raked in an abysmal rating of 12% on popular review site Rotten Tomatoes.

Critiques were summarized by labeling the film "predictable" and a "forgettable superhero adventure."

The film also notably "brims with cringeworthy scenes," entertainment writer Christian Toto noted. "If you can watch the endangered trio dancing on a table for the bemusement of some horny young men, you’ve got a steel spine," he added.

Our March cover story with Dakota Johnson is so good, it broke the internet. Literally.
— (@)

Johnson gave similar scathing remarks about the state of Hollywood on the film's press tour, saying that it was "majorly disheartening" to try to get movies made.

"The people who run streaming platforms don’t trust creative people or artists to know what’s going to work, and that is just going to make us implode," she said, according to Variety.

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Artist declines prestigious photography prize; says he entered AI-generated image to spark 'debate'

Artist declines prestigious photography prize; says he entered AI-generated image to spark 'debate'



A German artist has declined a prestigious photography prize, saying he entered the AI-generated image in order to spark debate, the Independent reported.

"I applied as a cheeky monkey to find out if the competitions are prepared for AI images to enter. They are not," German artist Boris Eldagsen said in a statement on his website about Sony's World Photography Awards.

"We, the photo world, need an open discussion. A discussion about what we want to consider photography and what not. Is the umbrella of photography large enough to invite AI images to enter – or would this be a mistake?"

"With my refusal of the award, I hope to speed up this debate."

Eldagsen was named the winner in the creative open category in a press release on Sony's website dated March 14.
The organization described his entry, titled "Pseudomnesia | The Electrician," as "a haunting black-and-white portrait of two women from different generations, reminiscent of the visual language of 1940s family portraits."

Pseudomnesia is another name for a false memory. In this case, perhaps the title of the work is itself served as a quiet allusion to its creation not by way of traditional photography, but by way of artificial intelligence.

SWPA told BBC News that Eldagsen "misled them about the extent of AI that would be involved." The artist has challenged that statement.

"AI images and photography should not compete with each other in an award like this. They are different entities. AI is not photography. Therefore I will not accept the award," Eldagsen's statement said.
"They had so many options to use this for good. They used none of them. Instead they refused to answer my questions, the questions of the press, the questions of concerned photographers."

Tuesday, In an update to his blog post about the controversial entry, Eldagsen published a scathing, open letter to the SWPA/Creo alongside a chronology of events leading up to his declining the organization's prize.

In the letter, Eldagsen accuses the the organization of ducking press inquiries about his entry until the "international photo community took up the issue on social media."

"So stop saying 'we were looking forward to engaging in a more in-depth discussion on this topic' – it is wrong," Eldagsen wrote, citing a number of interactions with the organization.

Eldagsen says he applied for the prize in December and was informed that he had made the short list on January 13. On March 2, he received word that he had won. On March 3, he replied, telling the organization of his artistic focus on the "creative possibilities of AI generators," and suggesting that Sony might take up the topic as a panel discussion."

"Since I don’t want there to be any misunderstandings here, it is important for me to explain in this email the background of the image you have chosen in as much detail as possible," the quoted exchange with the organization said in part.

In his post, Eldagsen notes that his image and name were removed from the SWPA site. A search of the World Photography Organization's website conducted by TheBlaze yielded zero results for "Eldagsen" and zero results for "pseudomnesia" Tuesday morning.

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‘Jeopardy’s’ Weirdest Week Ever Begins. Will Audiences Stay For It?

The show's new host departed the day after he taped the first five episodes of 'Jeopardy's' 38th season, leading to what will likely stand as its most awkward week ever.

After Months Of Public Auditions, ‘Jeopardy!’ Finally Settles On New Hosts

After trying out 16 different individuals, 'Jeopardy!' executives decided to appoint their own Mike Richards and actress Mayim Bialik as the new permanent hosts.

FACT CHECK: Are PlayStation 3 Servers Shutting Down Forever On June 3?

'Make sure you play all of your childhood games'

FACT CHECK: Social Media Posts Falsely Claim Microsoft Acquired Sony

Neither company has released a statement about it