GamerGate at 10: What did it mean, and why do we still care?



Eron Gjoni just wanted to expose his ex-girlfriend, game developer Zoë Quinn, as a serial cheater.

The Zoe Post, the gossipy condemnation he posted on August 16, 2014, did just that. It also hinted that Quinn had used her sexual relationships with gaming journalists to advance her career. This lurid speculation quickly metastasized into a widespread consumer revolt/online harassment campaign that soon had its own hashtag: #GamerGate.

GamerGate's refutation of the leftist agenda may have amounted to little more than 'I don't care,' but to many on the left, that was enough to signal fascist insurgency.

A decade later, long after the original controversy has faded away, GamerGate continues to shape the internet in ways nobody could have expected.

'Ethics in video game journalism'

The series of events that played out between August and November 2014 is convoluted, multifaceted, and difficult to plot. There have been dozens of retrospectives, documentaries, books, and even a "Law and Order: SVU" episode tackling the issue, most blatantly biased to one side or the other.

"Ethics in video game journalism" was the rallying cry of the movement. It targeted the perceived progressive ideological capture of industry publications, which supposedly manifested itself in the preferential treatment journalists gave some of the game developers they covered. Within two months, #GamerGate had been tweeted 2 million times on Twitter.

Game developers, journalists, and commentators immediately split into two camps. One side scoffed at Gjoni's allegations as insubstantial due to timeline discrepancies. The woman involved may have cheated, but they argued that her personal relationships with journalists happened after they reported on her and didn’t qualify as journalistic malpractice.

Those who disagreed, many of them gamers, organized massive online campaigns accusing their opponents of corruption. In some cases this devolved into harassment; several major anti-GamerGate figures were doxxed, and one journalist was visited by the Canadian feds after being falsely accused of distributing child pornography.

'Gamers Are Dead'

Within two weeks, the gossipy bedroom drama escalated to a point where dozens of publications allegedly collaborated to release a series of posts known as the “Gamers Are Dead” articles. These argued that the gaming industry should stop appeasing the demographic leading the revolt: bitter white men angry at losing power and attention.

As Gamasutra’s Leigh Alexander wrote, “Gamer isn’t just a dated demographic label that most people increasingly prefer not to use. Gamers are over. That’s why they’re so mad. These obtuse sh**slingers, these wailing hyper-consumers, these childish internet arguers — they are not my audience. They don’t have to be yours.”

While some self-styled leaders of GamerGate abandoned it after a few months, others kept the controversy going, continuing to incorporate fresh accusations of corruption and collusion well into 2015.

Lasting impact?

A decade later, the major figures who gained from GamerGate have all moved on to new projects or focused on different culture war battles. However, the incident is still cited regularly to this day by culture warriors who see it as some sort of watershed moment. Merely searching “GamerGate” on Twitter is enough to find dozens of hours- or days-old posts from progressives continually complaining about its lasting impact. People refuse to stop talking about it.

GamerGate's surface-level impacts are fairly easy to list. It’s done serious damage to the video game industry’s reputation and fed into the decline of online journalism. Several online publications adjusted their ethics policies. It contributed to a schism in the online atheist community that resulted in a significant portion of the community shifting from anti-creationist advocacy to anti-feminist advocacy. It destroyed dozens of careers while launching conservative activists like Milo Yiannopoulos, Vox Day, Mike Cernovich, Ian Miles Chong, and hundreds of pseudonymous YouTubers.

Beyond that, GamerGate is widely viewed as a model for the past decade of online right-wing political activism. Edgy memes, irreverent trolling, and culture jamming — along with support from dissident sections of the internet like Brietbart, Wikileaks, and Infowars — took GamerGate to heights that hadn’t been seen before. Online conservatives have since tried (with varying effectiveness) to conjure up that GamerGate magic in later movements like ComicsGate, the Fandom Menace, the Manosphere, the Alt-Right, the Bud Light boycott, and GamerGate 2.

GamerGate's initial success was met with aggressive pushback from the mainstream media, including CNN, MSNBC, the Washington Post, the New York Times, the New Yorker, the Guardian, BuzzFeed, the Daily Beast, ABC's "Nightline," "The Colbert Report," and Gawker. The Southern Poverty Law Center declared GamerGate a hate group. Former President Jimmy Carter even mentioned GamerGate as an example of violence against women.

The blame game

As a result, progressives have come to see GamerGate as the source of every subsequent decentralized anti-progressive reaction. It has been blamed for everything from Donald Trump’s election, the so-called "Battle of Charlottesville," and the the rise of the QAnon, incel, and men’s rights movements to COVID skepticism, the January 6 "insurrection," anti-transgender backlash, the assault of Nancy Pelosi’s husband, Elon Musk’s Twitter buyout, the Russian invasion of Ukraine, and even Johnny Depp's successful defamation suit against Amber Heard.

To quote a 2022 Axios report,

The far right learned from GamerGate and other online movements how to use social media attacks to achieve real-world political gains in ways that many key institutions — from journalism to government to tech — are still struggling to understand. … Steve Bannon saw firsthand the power of GamerGate while running Breitbart News. Bannon took notes from the gaming controversy as well as from movements on the left, like Occupy, to develop strategies to apply in mainstream politics in Trump's 2016 campaign and from the White House.

Wiredrang in the 10th anniversary of the Zoe Post by arguing that its spirit lives on in contemporary Republican politics. “This same kind of anger and resistance can be seen now in figures like J.D. Vance and Elon Musk, who both decry 'woke-ism' in politics and culture broadly. In interviews, Musk has said that he was motivated to purchase X, formerly Twitter, to fight the 'woke mind virus' that he says is destroying civilization.”

'Kernels of hate'

One day following the January 6 riots, Vox traced the unrest at the Capitol building directly to GamerGate, then indirectly advocated for pre-emptive crackdowns on free speech.

It’s tempting to wonder if we could have stopped GamerGate before it happened, in the years before it coalesced into a systematized movement. Perhaps we could have quashed these kernels of hate with better forum moderation, more serious attention to the problem of misogynistic harassment, and less reliance on the longstanding twin internet wisdoms of "prioritizing free speech" and "starving a troll" until they go away.

Even as the specific events of 2014 fade from memory, GamerGate continues to live rent-free in many people's heads. As the pseudonymous Youtuber ShortFatOtaku argues, GamerGate marked the first time that the predominantly progressive online culture faced a serious culture war battle and partially lost. It traumatized a generation of online progressives, who compensated by spending the last decade spinning conspiracy yarns about how this event was the start of a violent reactionary insurgency that continues to spread to this day. This trauma response continues to haunt the progressive left, which can’t let it go.

Realistically, GamerGate was just the end stage of a decade of internal problems and ideological disagreements bursting in a relatively small online gaming community of tens of thousands of people. It is debatable how much of a real-life impact GamerGate had, given the limited cultural bleed-over between terminally online Millennial gamers and the Boomers who drove Trump’s success. Speaking for myself, a sophomore in college at the time, I was all but totally unaware of the event until years later.

'I don't care'

Key GamerGate figure Carl Benjamin, known online as Sargon of Akkad, reflected on the movement earlier this year. Revisiting the conflict after spending the decade starting a media company, building a family, losing weight, and earning a philosophy degree, he revealed that in hindsight he considers GamerGate to have been largely ineffective. Its attack on a malignant form of identity politics may have been well intended, but its disorganization, dearth of ideas, and overall lack of vision doomed it to failure — just as any movement modeling itself after GamerGate is doomed to fail.

Still, the demonstration that progressives could be pushed back against was enough to traumatize a significant portion of the left. GamerGate's refutation of the leftist agenda may have amounted to little more than "I don’t care," but to many on the left, that was enough to signal fascist insurgency. Moreover, newer post-liberal movements seemed to have learned from GamerGate's failings, whether they acknowledge its influence or not.

Those were the days

Ultimately, GamerGate may just have been the right scandal at the right time; the economic and demographic forces that propelled Donald Trump to victory over Hillary Clinton had been building long before the Zoe Post went viral.

Perhaps the attachment to this ancient contretemps is just nostalgia for a simpler time, both online and off. A visitor to our world from 2014 would confront an utterly disorienting political scene: warmongering Democrats and a Kennedy-endorsed Republican, with neither side able to come to agreement on basic matters of reality.

The hotly contested issues of GamerGate seem quaintly low-stakes now. "Ethics in game journalism"? What divides us in 2024 is far more consequential — and far more intractable.

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Archaeologists unearth giant prehistoric hand axes, scientists baffled as to why 300,000-year-old tools are so large



Archaeologists recently unearthed giant prehistoric hand axes in England. Scientists are bewildered at the sheer size of the 300,000-year-old tools and are not positive how humans from the Ice Age used the giant hand axes.

Researchers from University College London discovered the giant hand axes in Ice Age sediments in an ancient river channel in the Medway Valley in southeastern England. The hand axes were found among 800 artifacts buried on a hillside in Frindsbury, Kent. The artifacts were found in the excavation site at Manor Farm that began in 2021. The ancient artifacts are believed to be from the Middle Pleistocene age.

The giant hand axes were crafted from flint stone and measure more than a foot long from tip to butt, plus have very thick bases. Scientists are baffled as to how prehistoric humans were able to use the large stone tools.

"We describe these tools as 'giants' when they are over 22cm long and we have two in this size range," senior archaeologist Letty Ingrey of the University College London Institute of Archeology said in a press release. Ingrey said one of the hand axes is the "longest ever found in Britain."

"These hand axes are so big it’s difficult to imagine how they could have been easily held and used," Ingrey added. "Perhaps they fulfilled a less practical or more symbolic function than other tools, a clear demonstration of strength and skill."

"Generally we think of hand axes as cutting tools like large knives with strong and sharp edges that would have been brilliant for butchering animals and cutting up meat," Ingrey continued. "We're just not sure if the size of this one meant it had another function or was used in a different way. 'Giant' hand axes like the one we found are real outliers, and it's no accident it was made this size. Whoever made it went to a lot of effort, firstly to find a piece of good quality flint big enough to make a tool of this size and then to carefully flake it and shape its long and finely worked tip."

Ingrey explained, "We think the artifacts date from an interglacial (warm period) between about 330,000 and 300,000 years ago. We have no human fossil evidence from the site, so no direct evidence of who was making it. However, we do know that Britain was populated at this time by early Neanderthal people, but there also could have been other archaic human species around."

At the time, the Medway Valley would have been a prime hunting ground for prehistoric humans, likely stocked with red deer, wild horses, as well as now-extinct straight-tusked elephants and lions.

Ingrey admitted, "Right now, we aren't sure why such large tools were being made or which species of early human were making them. This site offers a chance to answer these exciting questions."

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Archaeologists unearth ancient sword from 3,000 years ago at German burial site in 'extraordinary' condition



Archaeologists unearthed an ancient sword at a German burial site that is believed to be more than 3,000 years old. The Bronze Age sword is said to be in such remarkable condition that it "almost still shines."

An "extraordinary" bronze sword with an ornate octagonal hilt was discovered during excavations last week in Nördlingen, Germany – between Nuremberg and Stuttgart. The sword was found at a grave site said to have the remains of three people – a man, woman, and young person. Archaeologists believe the trio were buried shortly after one another, but it is not clear as to their relationship to each another. There are also several arrowheads in the burial mound.

The sword is believed to date back to the end of the 14th century BC — the middle of the Bronze Age.

Bavaria's State Office for Monument Protection noted that the sword is in such impressive condition that it "almost still shines."

"The sword and the burial still need to be examined so that our archeologists can categorize this find more precisely. But we can already say that the state of preservation is extraordinary. A find like this is very rare," said Mathias Pfeil, head of the Bavarian State Office for the Preservation of Historical Monuments, according to the Associated Press.

The German website Welt noted:

The manufacture of such octagonal swords was complex because the handle was cast over the blade. Two of the recognizable rivets are real connections, the other two are only suggested. Despite the effort involved in making it and the lack of any traces of a blow, the Bavarian archaeologists assume that it was a real weapon, not just a showpiece. The center of gravity in the front part of the blade indicates that this sword was primarily aimed at slashing.

The Jerusalem Post reported, "The sword, which had a greenish color, contains both bronze and copper. Over time, the copper oxidized to create the unique color."

Archaeologists believe that the sword’s components were crafted in southern Germany, northern Germany, and Denmark.

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