11 MILLION accounts breached as new cyberattack rocks this popular gaming company



Data breaches are a problem for any online company — password managers, banks, and even cybersecurity companies. An industry that doesn’t get a lot of hacking attention is game developers, but these are susceptible too. Take Capcom, which just suffered an attack that left 11.7 million user accounts exposed, and you could be one of them.

Capcom is a seasoned developer that came onto the scene during the arcade golden era in the late ’70s, early ’80s. It brought several huge titles to the world, like "Monster Hunter," "Resident Evil," "Street Fighter," and my personal favorite, "Mega Man."

The Capcom breach is just one of many cybersecurity threats that have hit the web in the last several weeks.

Many of Capcom’s modern games don’t require a special account, known as a Capcom ID, to play offline. However, if you use online multiplayer or spend money on microtransactions within your favorite Capcom titles, a Capcom ID is unavoidable.

A Capcom ID includes all kinds of personal information that you wouldn’t necessarily know it tracks. For instance, it collects your email address when you sign up, as well as the date you created your account. It knows the exact time you last logged in, as well as how many times you’ve logged in over the years. It even marks down the IP address where you last connected to the service — this could be your home, your office, a friend’s place, wherever.

All of this information was exposed.

According to Capcom, the Capcom ID system was breached in mid-October, exposing 11.7 million user accounts to hackers. A small subset of users — only an estimated 193-196 accounts — also had their passwords changed.

Capcom didn’t divulge the cause of the breach and whether it was fueled by some form of virus, brute-force entry, an unknown exploit, or other intrusive measures. The company, however, did say that it is notifying all affected users and that it is taking measures to prevent the further infiltration of its system.

RELATED: How to protect yourself and your data during the PHP web meltdown

amgun/Getty Images

That leaves users behind wondering what’s next. The biggest component in the breach was the mass leak of email addresses. Skilled hackers will likely use these to execute mass phishing campaigns, hoping to trick you into clicking on malicious links in deceptive emails. For these, you should really turn on this browser feature that will give you some extra security when opening emails and surfing the web. It’s designed to identify malicious content on the web in real time, so that can help.

So far, there is no reason to believe that credit card information or passwords were included in the breach. However, if you’re especially concerned, you can always set up purchase alerts so that you know when your credit card is used and how much money was spent with every transaction. You really should do this anyway, after the PHP meltdown last week. You should also consider changing your password to something more complex that you can keep in a trusted password manager.

Unfortunately, the Capcom breach is just one of many cybersecurity threats that have hit the web in the last several weeks. The most significant one, of course, was Black October, where two PHP vulnerabilities threatened to take down the lion’s share of the internet. A week later, some websites, along with your data, could still be at risk. Make sure you follow our guide to secure your accounts, data, and private information.

As AI makes the online landscape more volatile, it’s important to practice good digital hygiene. Make sure you use unique, complex passwords on your most vital accounts, especially your bank account and email addresses. Store your passwords in a trusted password manager. Also, be leery of any suspicious-looking emails or messages you receive. As long as you’re prepared, you don’t have anything to worry about. Just make sure you stay vigilant when you go online.

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Insane console prices are crushing gamers — just weeks before Grand Theft Auto VI arrives



Thirteen years have passed since the last Grand Theft Auto launched to critical acclaim. Now, at long last, GTA VI is almost here, but thanks to the AI boom, prices on current consoles are skyrocketing, and next-gen hardware is expected to be even worse. Here’s why you might have to pay more to play this November.

If you already own a compatible game console, you’re among the lucky ones who aren’t affected by the ever-increasing gadget prices that hit gamers particularly hard starting early this year. If you don’t have a console though, or if you own the wrong game console, it’s going to cost you a pretty penny for the privilege to play GTA VI on launch day.

Most of these consoles are six years old, and instead of dropping in price, they’ve gone up.

GTA VI is a new-generation game packed to the brim with the latest graphical technology powered by Rockstar Games' Rockstar Advanced Game Engine. A quick glance at the extended teaser from August shows stunningly realistic lighting and textures, extreme precision on fine details like strands of hair, and a dense world ready to be explored. In short, you will need a powerful console to play GTA VI, which is probably why your options are so limited.

The game will only be compatible with four consoles at launch — PlayStation 5, PlayStation 5 Pro, Xbox Series X, and Xbox Series S. Anything else is obsolete. That means GTA VI won’t run on the Nintendo Switch 2, nor is it playable on an old PlayStation 4 or Xbox One.

You can’t even play GTA VI on PC or handhelds, like Steam Deck. This isn’t due to a technical limitation though. Rockstar intentionally made GTA VI a console exclusive for the first several months, leaving PC players out to dry until Q1 2027, when it is rumored to release more broadly.

Naturally, the PlayStation 5 Pro and Xbox Series X are the preferred consoles that deliver the best graphical experience. Unfortunately, both of these consoles, and their lower-powered siblings, are more expensive today than they were when they launched in 2020 and 2024.

Everything is more expensive

In August, Xbox raised the cost of Series X and Series S by $100 for the 512GB options and $150 for the 1TB versions. This is on top of the $20-$70 price hike from October of last year. If you want to buy one of these consoles today, you’ll pay:

  • Xbox Series S (512GB) – $499.99
  • Xbox Series S (1TB) – $599.99
  • Xbox Series X (1TB Digital Edition) – $749.99
  • Xbox Series X (1TB) – $799.99
  • Xbox Series X25 Limited Edition – $899.99

PlayStation isn’t any better. Sony raised prices in August as well, adding another $100-$150 to its product lineup. If you want a new PlayStation today, you’ll pay:

  • PlayStation 5 Digital Edition (825GB) – $599
  • PlayStation 5 (1TB) – $649
  • PlayStation 5 Pro (2TB) – $899

The irony here is that most of these consoles — with the exception of PlayStation 5 Pro that came out in 2024 — are six years old. Instead of dropping in price — which is what usually happens to aging technology before the next big thing comes to replace it — they’ve gone up, thanks to supply chain shortages spurred on by AI.

Lastly, the game — GTA VI itself — is also more expensive. GTA V launched at $60 for the standard version. Yes, the last game came out in 2013, so you’d expect prices to shift over more than a decade. However, the $60 base price tag for games in general stuck around for a long time before jumping up to $70 in 2020. To play GTA VI though, that one will set you back $79.99 for the Standard Edition and $99.99 for the Ultimate Edition, which gives you special vehicles, weapons, and clothing items for the main characters.

RELATED: This top video game company is betting its future on something gamers hate

Emanuele Cremaschi/Contributor/Getty Images

No hope for the next generation

For those who need a gaming console to play GTA VI, you might just write this generation off for what’s coming next. The next-gen consoles are rumored to roll out in several more years, but if you think you’ll get one for a decent price, think again. With supply chain shortages refusing to go away, the prices for the next consoles are expected to be even worse.

The new Xbox, codenamed Project Helix, could reportedly cost up to $1,800, making it Microsoft’s most expensive console ever. That’s a big ask for gamers who are used to paying a fraction of that on new hardware. That said, Project Helix is more than just a console. It will supposedly be closer to a hybrid console/PC with support for Xbox games and PC games. Whether the added capability is worth the higher price is up to you.

The next-generation PlayStation will also be more expensive. Rumors suggest it could cost up to $1,000 MSRP, largely due to RAM and NAND costs taking up $680 of that price tag. Unlike Xbox, the next PlayStation likely won’t have PC game support, and it may not have a disc drive since Sony is officially ending disc game releases in 2028.

Brace yourself for more

Gaming is just one industry affected by the supply chain shortages. Prices for all electronics, including phones, laptops, tablets, and more, have all gone up by 17%-42%, depending on the device. There’s real volatility in the market, and it’s impossible to predict how these prices will fluctuate throughout the holidays and into 2027.

At the same time, data shows that the AI bubble may be primed to burst. If that happens, the supply chains would get a much needed break from the AI onslaught, potentially freeing up resources to lower prices for consumers. Unfortunately, we would have bigger problems as AI investors would have billions of dollars in debt with no way to recoup, and AI would no longer be the economic engine that some said it would be.

But hey, until then, at least we have the hottest game of the year coming out soon. Grand Theft Auto VI is available now for preorder, and it will launch on PlayStation and Xbox on Thursday, November 19, 2026.

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Athletes are warning fans about the release of GTA VI — prepare for their performance to suffer



What has remained fan theory up until this point is now being openly discussed: Major sports leagues are likely to suffer when a new video game comes out.

The idea has been floated by fans for years, but for the highly anticipated release of Grand Theft Auto 6, athletes are openly saying they're OK with missing work.

'Scouts are going to be horrendous.'

NBA center Steven Adams broke the fourth wall recently when he sent out a warning to fans and media that when GTA VI drops in November, the entire league is going to suffer performance-wise.

"I will say, you guys should anticipate November," the Houston Rockets player told reporters. "The performance of the league, league-wide. GTA is dropping."

No matter if Adams is predicting his own temporary demise or recognizes the amount of gamers he plays ball against, either way, a reckoning is coming.

The New Zealand native went even further and suggested that coaching skill would drop and so would scouting efficiency.

"Scouts are going to be horrendous, mate," he warned. "Just for November. But it should bounce back in December hopefully."

Formula 1 driver Lewis Hamilton sent out a similar warning during the summer, joking that he might not be seen on the racetrack when the game is released.

"I'm dying for the new Grand Theft Auto to come out. GTA 6," Hamilton said in front of fans in Belgium.

"Yeah, that's the one I'm waiting for. I have to cancel all my work when that game comes out," he added.

RELATED: US Army unit grants soldiers 4-day pass to play Grand Theft Auto VI — there's just one little catch

GTA 6 comes out on November 19, the same day as the start of the F1 Heineken Las Vegas GP. It should go without saying that fans will be checking in to see if Hamilton is absent that weekend or possibly the following week for the Qatar Airways Qatar GP (Nov. 27-29).

While Hamilton appeared to be joking, athletes have seemed to be hinting at what has been suspected by fans for years; they are not immune to binge-playing their favorite games.

Circling back to Adams, the 33-year-old's warning extended to the NFL and other professional leagues.

"Look at NFL, look at all the leagues and watch them plummet, mate. Just for the month of November, performance is going to go down. It should come back up though. Most of the boys will get it done, but hopefully they finish the game."

Adams' warning about the NFL touches on a widely discussed theory that, in particular, NFL quarterback Kyler Murray has had performance dips when Call of Duty games have been released.

RELATED: This top video game company is betting its future on something gamers hate

Lewis Hamilton is so eager to play GTA VI that he is willing to cancel all his work to play it #f1

The "Kyler Murray Call of Duty theory" claims that Murray's performance drops upon the release of new Call of Duty titles, which come out yearly, and continues to suffer in subsequent weeks.

The theory claims Murray's fantasy stats between 2019 and 2021 suffered in conjunction with Call of Duty releases, and there's even advanced analytics that claim Murray typically has slight dips in performance when the games have "double XP" weekends.

Fans are expecting the same from the quarterback when GTA 6 drops, and maybe he should take them up on that considering the aforementioned theory landed him a sponsorship from the game in 2024.

Other athletes to toss out the idea of GTA 6 being a focus in their life were young soccer stars Tyler Fredricson and Lamine Yamal.

Fredricson, 21, said he is "all ready for GTA 6," while Yamal, 19, inexplicably posted a GTA VI logo to his social media after winning the 2026 World Cup.

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eBay issues sassy clapback at GameStop CEO over $55 billion offer: 'Neither credible nor attractive'



The eBay board of directors did not seem pleased with GameStop's CEO on Tuesday, firmly rejecting an offer from last week that was followed by continued online antics.

GameStop CEO Ryan Cohen offered $55.5 billion for the online auction site last Sunday, saying that with his expertise, eBay could become a rival to Amazon.

'We have concluded that your proposal is neither credible nor attractive.'

This was followed by a series of comical posts on X by Cohen, who wrote messages like, "I'm selling stuff on eBay to pay for eBay."

The CEO was selling memorabilia from video games and even GameStop signs before he was eventually suspended from the online marketplace.

On Tuesday, eBay announced that its board of directors was rejecting GameStop's "unsolicited, non-binding acquisition proposal."

"Dear Mr. Cohen," eBay wrote in a press release. "The board, with the support of its independent advisers, has thoroughly reviewed your proposal and has determined to reject it."

"We have concluded that your proposal is neither credible nor attractive," eBay added.

Cohen's proposal to buy 100% of eBay was valued at $125 per share in a 50/50 deal comprised of cash and GameStop's own stock.

RELATED: GameStop's next act? Becoming a 'legit competitor' to Amazon. How the company plans to do it is crazy.

The formal offer from Cohen promised to reduce costs at eBay by at least $2 billion within 12 months. He intended on cutting the marketing budget in half while slicing $300 million off of product development and reducing administrative costs by $500 million, among other moves.

In its formal rejection though, eBay went on the defensive, saying it remains a "strong, resilient business that has delivered meaningful results over the past several years."

"eBay's board is confident that the company, under its current management team, is well-positioned to continue to drive sustainable growth, execute with discipline, and deliver long-term value for our shareholders," the company added.

Paul S. Pressler, eBay's chairman of the board of directors, specified the reasons for their rejection, such as the "uncertainty" of Cohen's financial proposal, the impact it may have on "long-term growth and profitability," and how GameStop governs its own C-suite.

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While the degree of animosity shown by eBay seems unusual, it comes after Cohen made several antagonistic posts, like asking eBay to please respond to his customer service inquiries.

"On phone with customer support @eBay. please respond @eBay," Cohen wrote on X.

Cohen then called stock sales by eBay "insiders" into question, and he mocked the company's lack of customer service on social media.

"You’d think with 2.4 billion in marketing spend, they could login to X," he wrote.

At the time of this writing, Cohen had not made any additional public statements regarding eBay's rejection.

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Worried about airport collisions? Gamers are coming to the rescue



A U.S. government-backed recruiting ad exploited what officials said was an obvious crossover in interests.

This led to a rapid intake of job applications that will likely fulfill a key role that has been criticized over the past few years for being at the center of disastrous diversity, equity, and inclusion hiring practices.

'We've leaned into that community.'

On April 10, the Department of Transportation put out a call for applicants to consider transitioning to a career in one of the most prioritized roles the federal government has to offer: air traffic controllers.

The one-minute ad targeted adult gamers by focusing on their attention to detail, multitasking, and simply put, their ability to take in a vast amount of data through a screen.

U.S. Transportation Secretary Sean Duffy revealed on Friday there was an obvious crossover in interest between gamers and air traffic controllers.

"We polled 250 random students at our academy, and only three of them were not gamers. Like, there must be a correlation between gaming and people wanting to become air traffic controllers," Duffy said at the Semafor World Economy event in Washington, D.C. "So we've leaned into that community."

The recruitment push turned out to be shockingly successful, and after just seven hours, the recruitment portal was almost ready to be shut down.

"We went live last night at midnight — and as of 7:00 this morning, we had almost 6,000 applicants. We are going to shut down the application process at 8,000."

RELATED: 'Make a lot of money': Trump administration has a job opportunity for adult video gamers

Duffy told the audience, "If we're not there right now, for sure we'll be there by noon," at which point there will not be a need for any more applications.

As Return previously reported, Duffy met his goal to recruit at least 2,000 new air traffic controllers last September by bringing in 2,026. This came from a group of 10,000 applications, with more than 8,300 being referred to aptitude testing.

On Friday, Duffy spoke more about the correlation between the gamer mindset and what it takes to be an air traffic controller.

"If you think just what these gamers are doing on screens, and they're talking, and there's a lot of things going on. They're used to that, and that's actually what you're doing, in a tower, in a facility," Duffy continued. "They've become well-suited, from the games they've played, to actually have a great life [and] job that pays well and can support their families."

RELATED: Trump can secure a big win for air travel

John Moore/Getty Images

The transportation secretary did stress that the applicants have to be qualified and will go through an assessment process. However, "We've had a flood of people, young people coming in that want to be air traffic controllers ... this has been wildly successful."

The department will still endeavor for its ongoing goal of hiring at least 8,900 new air traffic controllers through 2028.

An audit from 2025 by the Office of Inspector General stated that the FAA employs about 13,000 air traffic controllers in over 300 facilities across the U.S. Nearly 10,600 of those are "certified professional controllers."

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Embattled CEO caught asking ChatGPT for corporate takeover plan — against lawyer's advice



The future is here, and it seemingly includes CEOs using chatbots to create plans to avoid having to pay out hundreds of millions of dollars.

That was a judge's conclusion after a smaller American studio sued a giant, publicly traded South Korean conglomerate that allegedly prevented it from putting out its product.

'Lock down Steam/console publishing rights and access rights.'

Krafton CEO Kim Chang-han handles nearly $2 billion of revenue across a multitude of companies, which includes PubG Studios, a massively popular online shooter game.

Since 2021, Krafton has controlled Unknown Worlds, an American studio responsible for the game Subnautica, which sold over five million copies in two years.

With so much success from the first game, Krafton agreed to a $250 million earnout if Subnautica 2 was able to meet specific sales targets. Krafton's CEO was not keen on letting that happen and subsequently plotted "Project X," a plan to prevent the payout.

After internal reports projected Subnautica 2 was likely to hit its targets, things got hairy. According to court documents, when Krafton’s Head of Corporate Development Maria Park warned CEO Kim that removing Unknown Worlds' leadership via "dismissal with cause" opened them up to "lawsuit and reputational risk," he turned to ChatGPT for help.

The chatbot told Kim that the earnout would be "difficult to cancel" but suggested forming an internal task force to either negotiate a "deal" or execute a "takeover" of the company; Kim obliged and allegedly continued to follow ChatGPT's suggestions.

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Not only did Kim allegedly share his strategies from ChatGPT with colleagues, but the strategies included a "pressure and leverage package" against Unknown Worlds.

Among its recommendations, ChatGPT suggested Krafton undermine any David versus Goliath narratives, while urging Kim to prepare for scenarios like buyouts and replacements.

Most jarringly, it also suggested locking down Unknown Worlds' ability to post its new game for sale on Steam, the largest gaming distributor for PC games.

"Lock down Steam/console publishing rights and access rights over code/build pipeline through both legal and technical aspects," ChatGPT said, the lawsuit revealed. "For the earn-out freeze, keep room for negotiations through provision stating 'immediate removal if specific development results are achieved.'"

Kim did as the chatbot recommended and locked down the publishing, and Subnautica 2 could not be released. When Unknown Worlds CEO Ted Gill asked for control to be returned, Kim allegedly ignored him and told a Krafton studio rep to relay to Gill that he had "no intention of transferring stuff back to you guys (like the Steam app)."

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Ina FASSBENDER/AFP/Getty Images

While Gamesradar reported that Krafton leadership admitted to using ChatGPT for "faster answers," the company told Kotaku that some characterizations made about them have been false.

In response to claims from Unknown Worlds that Krafton said its chat logs no longer exist, the company said the claim was "simply a distraction from their own efforts to destroy evidence."

In the end, a Delaware judge ruled that Kim relied on ChatGPT to craft a strategy aimed at avoiding the $250 million payment.

"Fearing he had agreed to a 'pushover' contract, KRAFTON’s CEO consulted an artificial intelligence chatbot to contrive a corporate 'takeover' strategy," Vice Chancellor Lori Will said in her ruling, per Economic Times.

The court maintained that Krafton was expected to exercise independent judgment and not outsource its decisions to AI systems.

PC Gamer has since reported that Unknown Worlds will be given an extension to reach its earnout goals to mid-September, with the possibility of extending to March 2027.

The game is set for early release in May 2026.

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'Make a lot of money': Trump administration has a job opportunity for adult video gamers



The Trump administration is looking to tap a seemingly untouched resource: video game-playing adults.

A federal agency put out a call on Friday using a video that literally starts like an Xbox game.

'It's not a game. It's a career.'

After a series of short video-game clips, text on the screen asks, "Are you up for the challenge?"

"You've been training for this," it continues, building suspense, before a gamer sitting in front of his computer screens is transported into his new career: ensuring that passenger planes take off and land safely and without incident.

"Become an air traffic controller," the ad says, with a club remix of the 2009 Yeah Yeah Yeahs hit "Heads Will Roll" playing in the background.

"It's not a game," the upbeat recruitment spot declares. "It's a career."

The 70-second video told prospective applicants that not only would they keep "millions of people safe" every day, but they would "make a lot of money" doing so.

RELATED: Floppy discs and copper strips: Newark failures hint at looming threat of another FAA disaster

Per the ad, gamers making the jump to an air traffic controller career could look forward to an "average salary" of "$155,000 per year after 3 years."

Air traffic controller was just one of the roles at the Department of Transportation and FAA that was revealed to be sorely out of touch when President Trump took office for his second term in 2025.

Last year, Transportation Secretary Sean Duffy reported that a near hour-long grounding of planes could be linked to "incredibly old technology" that utilized floppy discs and copper wires.

Earlier in 2025, documents about FAA hiring practices showed that the federal agency had been specifically looking to hire people with disabilities, which included "hearing, vision, missing extremities, partial paralysis, complete paralysis, epilepsy, severe intellectual disability, psychiatric disability, and dwarfism."

This appears to be a stark contrast to the Transportation Department under Duffy, who once called the department's systems "not effective to control the traffic that we have in the airspace today."

RELATED: Investigator of LaGuardia plane crash suggests 'multiple failures' caused the collision; survivors respond

Luke Hales/Getty Images

Last September, Duffy met his goal to recruit at least 2,000 new air traffic controllers by bringing in 2,026. This was coupled with a stated goal of hiring at least 8,900 new air traffic controllers through 2028.

"To reach the next generation of air traffic controllers, we need to adapt," Duffy said about the ad targeting gamers. "This campaign's innovative communication style and focus on gaming taps into a growing demographic of young adults who have many of the hard skills it takes to be a successful controller," he told the Daily Caller News Foundation.

According to a 2025 audit from the Office of Inspector General, the FAA employs about 13,000 traffic controllers in over 300 facilities across the U.S. Nearly 10,600 of those are "certified professional controllers."

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God of War creator dumps on first image from Amazon series: 'Looks like he's s***ting in the woods'



Amazon MGM Studios and Sony Pictures Television are so confident in their upcoming "God of War" adaptation that they’ve already ordered two seasons.

But their initial marketing push has drawn sharp criticism from the man who created the video game franchise.

'It's just a dumb f**king image.'

Bathroom break

Last week, Amazon unveiled the first image of Kratos — the Spartan warrior at the center of the massively popular games. In it, Kratos crouches in the woods, leaning on his haunches as he watches his son Atreus draw an arrow.

The photo was meant to stoke excitement for the live-action take on one of gaming’s most iconic characters.

For God of War creator David Jaffe, however, it caused an entirely different reaction.

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“Could you find a picture that doesn’t look like he’s s***ting in the woods?" asked Jaffe. "Because that’s what the picture looks like.”

Potty mouth

Jaffe made the comments in a video posted to his YouTube channel. In the clip, he says he's "a little worried" about the first impression the show was making. "What the f**k is this?” he said. “It’s just a dumb f**king image.”

While Jaffe stressed that he was still confident in the show's creative team — saying he had “absolutely no doubt it is going to be a good show" — he refused to soften his stance on the squatting Spartan.

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“Two things can be true [at once]," he said. "This can be a terrible image — and it is. It’s so bad in so many ways.”

Photo by Michael Loccisano/Getty Images for Tribeca Film Festival

Flush with success

God of War is not the first of Jaffe’s properties to make the jump to television. Paramount+ recently renewed its "Twisted Metal" adaptation for a third season. As co-creator of the game (with Scott Campbell), Jaffe directed four Twisted Metal games between 1995 and 2012.

Amazon has increasingly bet on video game adaptations in the streaming arms race. That strategy has delivered at least one breakout hit — "Fallout" — while several other high-profile projects remain in development.

Living human brain cells are training a chatbot to be 'more like us'



A company recently revealed its human-brain-cell-driven chatbot that it has taught to play video games.

However, even though the program runs on real human cells, it is still hallucinating answers.

'It could be more able to use biological intelligence in a meaningful way.'

The company, Cortical Labs, shared a video recently that showed its brain-cell-operated large language model responding in real time to a user prompt. Return reported on the company last year for using brain cells grown on a silicon "chip" for an organic computer. The tech is referred to as synthetic biological intelligence, and the company now appears to have a room full of such computers.

"This is a whole new paradigm to how ... the syntax of the LLM can be more like us," a company rep said in the video.

Boasting about his brain-powered chatbot, the voiceover added, "It could be more able to use biological intelligence in a meaningful way to select the next token and to create better responses."

This example immediately failed, though. When the user asked the program, "Tell me where you want to visit on vacation," the bot cited a place that does not exist.

"The Great Barrinchi Cove in the Maldives," it stated, before also suggesting "Tuscany, Italy, for its rolling hills, stunning views."

Despite the complex technology, these types of "hallucinations" are common with AI chatbots and are a somewhat typical occurrence for any frequent chatbot user.

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In 2022, Cortical Labs said it had successfully taught 800,000 living brain cells to learn how to play the game Pong. The cells were linked to a computer to gradually learn to sense the position of the game's ball and control the virtual paddle.

"If we allow these cells to know the outcome of their actions, will they actually be able to change in some sort of goal-directed way?" Chief Scientific Officer Brett Kagan asked at the time.

Since then, and after a bevy of requests, the company has advanced its model to play a more complex game: Doom.

The crude shooter game represents a 21-year jump in technological understanding for the program, given that Doom came out in 1993 and Pong in 1972.

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The recent demo also showed an incomplete answer provided by the chatbot when asked to explain the meaning of life.

It answered, "The meaning of life is a philosophical question that has been pondered by thinkers and scholars across various cultures and religions for centuries."

It went on, "It explores the fundamental question of what purpose or ultimate meaning lies in human existence."

"Different interpretations may vary widely," it added before ending abruptly.

Cortical Labs has made its research publicly available, letting the viewer decide if the company is indeed creating science "for the greater good," as it has stated.

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