Hollywood killed Indiana Jones. Great Circle resurrected him for fortune and glory.



Over the years, Dr. Henry Jones Jr. has redlined many a golden map by way of stolen automobile or unreliable aircraft; clobbered his fair share of goons in exotic locales; tilted his fedora at damsels in distress and femme fatales alike; and maintained an unreasonably Hobbesian skepticism about the supernatural despite repeatedly witnessing otherworldly forces teaching bad men bloody lessons about humility.

Some of Jones' adventures are memorable — the boulder, the burning heart, the mine cart chase, the judging knight, "no ticket" — while others aren't worth the celluloid or choose-your-own-adventure pulp they were printed on. Thanks to director James Mangold, "The Adventures of Young Indiana Jones" is now a little farther from the bottom of that list.

Voss figures this key will initiate the ark — Noah's, not the Israelites' — thereby enabling the Third Reich to initiate a blitzkrieg wherever Berlin wants, whenever it wants.

Two years after blowing up James Bond, Hollywood trotted out a geriatric Jones in 2023 to play an untuned second fiddle in his own film, Mangold's "Indiana Jones and the Dial of Destiny." That disaster of a film, which embraced science fiction rather than going the proven cult/religion route, wasn't just more silver-screen iconoclasm; it was an execution.

Indiana Jones has, however, been resurrected.

MachineGames — the developer behind the Nazi-killing blockbusters Wolfenstein: The New Order and Wolfenstein II: The New Colossus — did what Hollywood couldn't or wouldn't do: make an "Indiana Jones" title that feels like a faithful companion to the original three films.

While Fate of Atlantis was exceptional and Infernal Machine remains near and dear to my heart — a title that had indianajoes6@hotmail.com beg his parents to buy their first 3D accelerator in 1999 — Indiana Jones and the Great Circle is far and away the best game in the franchise.

Great Circle, which is set between "Raiders of the Lost Ark" and "Indiana Jones and the Last Crusade," pits Jones against Italian fascists and a monomaniacal Nazi archeologist, Indy's old rival Emmerich Voss, in a race to uncover the Old Testament link between various artifacts of local spiritual significance that have recently been snatched up around the globe.

The Blackshirts who unwittingly leave restorative meals, cash, and weapons sitting unattended for Indy are digging up the Third World in search of the remaining components of a God-given key. Voss figures this key will initiate the ark — Noah's, not the Israelites' — thereby enabling the Third Reich to initiate a blitzkrieg wherever Berlin wants, whenever it wants.

It was an immersion-killer on a few occasions, such as when Lombardi popped a squat next to a pair of jackboots and shout-whispered at me.

Of course, Jones doesn't want to see that happen but also appears willing to risk everything for the sake of his curiosity. The great circle's secrets never stood a chance in the war between the competing egos.

You have to contend with far more than a bespectacled Jerry, Italian jackboots, booby traps, and snakes while punching, whipping, shooting, and puzzling as Jones in the first person.

Just as the Brotherhood of the Cruciform Sword sought to protect the Holy Grail in "Last Crusade," there is a secret order in the great circle committed to keeping the various components of God's covenantal gift undisturbed. While similarly bearing tattoos, these protectors operating behind the scenes in Vatican City, Giza, and elsewhere are giants; specifically, the Nephilim referred to in Genesis and Numbers. The overarching story of their fall from grace raises the overall stakes while also projecting greater mystery into the game's Egyptian, Iraqi, and Roman subterranes. One of these Adamic-speaking giants, Locus, manages to be a big problem for both Jones and the fascists.

Image courtesy of Bethesda

Since Locus is better at delivering punches than exposition, the game leans heavily on another character whom some critics might write off as something of a Mary Sue.

Jones' girlboss traveling companion, an Italian reporter named Gina Lombardi, is a solid mix of Elsa Schneider from "Last Crusade" and Marion Ravenwood from "Raiders."

My issue with Lombardi was not the writers' patent desperation to emphasize at every available opportunity her equality in thought and ability to Jones, versus a Willie Scott type, but rather her ability to bumble around and into enemy characters without being detected on stealth missions. Although a minor game design issue, it was an immersion-killer on a few occasions, such as when Lombardi popped a squat next to a pair of jackboots and shout-whispered at me as I tried stealing into the desert office of some fascist muckety-muck.

For all of her missteps, Lombardi does manage to leap into the narrative breach left by absent secondary personalities Marcus Brody and Sallah, firing off some great lines, helping on occasion, and affording Indy an opportunity to showcase his charm.

Jones' charm comes across sonically thanks to Troy Baker, who previously voiced the lead in the Indiana Jones knockoff Uncharted 4: Thief's End as well as the protagonist in the Last of Us game franchise.

You can race to your next primary objective when headed upriver or jump off on numerous shorelines on a whim in search of fortune and glory

To avoid the cognitive dissonance of looking at a young Harrison Ford but hearing someone else's voice, however closely matched, MachineGames eases in the player at the outset with a near-perfect shot-for-shot re-creation of the opening temple scene from "Raiders." While this sequence — complete with tarantulas and darts — familiarizes the player with the game mechanics, it has a Mandela effect, bringing Baker's voice into the original and having it briefly accepted as that which tells the freshly speared traitor, "Adios, stupido."

Jones sounds the part and, for the most part, looks the part. MachineGames did a great job capturing the younger Ford's likeness, but its ambitions in letting the character emote sometimes leave Indy looking outright psychotic — a trait better left to his foil.

Image courtesy of Bethesda

Voss, one of the few enemies who has the good sense to call out Lombardi for sneaking around, is more a background threat than a frontline danger. Nevertheless, his presence is felt throughout the game. Although the swastika on his shirt does the heavy lifting in terms of characterization, Voss' Freudian psychobabble and exaggerated gesticulations, accompanied by Marios Gavrilis' voice acting, make the character fun to hate.

Although there are numerous callbacks to scenes from the original trilogy — at one point you fly through the Obi-Wan Club in Shanghai and hear Indy remark, "Lao Che won't be happy!" — the lore is fresh and brilliantly disclosed to the player through Jerk Gustafsson's well-directed cinematics, side quests, discoverable items and texts, and NPC dialogue.

Great Circle delivers fast-paced excitement in its closed-game sequences but also rewards treasure hunters for careful study in the open-world environments. For instance, when in Thailand, you can race to your next primary objective when headed upriver or jump off on numerous shorelines on a whim in search of fortune and glory. There are similar opportunities for exploration in the game's other locales, including in a Nazi warship high up in the Himalayas, in a Shanghai newly bombed by the Japanese, in Roman catacombs, and in false-floored Egyptian temples.

While the inability to manually save progress might prompt you to try in a moment of frustration, don't expect to stack bodies like cordwood, B.J. Blazkowicz-style, in Great Circle. The game is, after all, largely stealth-oriented. Even if you manage to grab a rifle or load your six-shooter, there's not enough lead for what ails you. Over the course of the 20-30 hours that you'll play the game, much of it will consist of sneaking, climbing, and swinging. That said, the more you upgrade Jones' skills, the more damage you'll do when throwing down with two-footed hindrances and the less time you'll have to spend lurking in the shadows.

The tagline for "Temple of Doom" was "If adventure has a name, it must be Indiana Jones." A lot of words came to mind when watching the fourth and fifth films, and "adventure" was not one of them. MachineGames, on the other hand, has produced something warranting the tagline and in the process has revived the character and the franchise.

The professor who cracks books and skulls, who has a knack for ending up a captive witness to his foes' hard-won consumption by their obsessions, and who named himself after the dog is no longer a punch line in some Hollywood anti-fan fiction but a hero renewed. Hats off to the developer. Hat back on, Indy.

Boy Scouts go WOKE to cover up 83,000 SEXUAL misconduct lawsuits



The Boy Scouts of America is no longer the image of Americana innocence — and it now seems that it never actually was in the first place.

The organization has announced that it is now changing its name to “Scouting America” in order to promote inclusivity and explore diversity, equity, and inclusion initiatives.

“Can I remind America that this is an organization that has 83,000 lawsuits against them for sexual misconduct on young boys?” Jaco Booyens asks, adding, “We’re just going to change the name and welcome more dysfunction, because we are welcoming more dysfunction.”

“So, if you’re thinking of your son being in the Boy Scouts — it hasn’t existed for a long time. Pull them out. Pull them out of public school, pull them out of the Boy Scouts,” Booyens says.

The organization has also apparently sought bankruptcy protection because of all the lawsuits against it, and it had a reorganization plan that allowed it to continue its programs while compensating all of the victims.

“You have all of these people who are coming forward with these claims, which clearly have merit to them, and everyone’s just like, ‘Yeah, it’s fine, you can exist. In fact, just rename yourself Scouting America so that you can just completely hide behind that,’” Sara Gonzales says angrily.

“It should be called ‘Pedophiles Scouting America,’” Booyens chimes in.

Matthew Marsden agrees, noting that this is “the degradation of our youth, especially young men.”

“The Boy Scouts was there to prepare you to be a man,” Marsden says. “Of course, the allegations of abuse are really serious, but this a deeper thing to emasculate young men and to take away their manliness. This is what it’s about, really, to raise a generation of wimps.”


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Report: Disney lost over $600 million from just 4 movies in 2023 after year of epic flops



A stunning report detailed the expenses on Disney films and found that the totals of just four of its big-budget projects lost the company more than half a billion in 2023.

Disney films showed up repeatedly on a list of the biggest bombs of the year, and the amount of money the mouse brand is willing to shell out only for the movies to end up deeply in the red is truly mesmerizing.

The report by Deadline is a real eye opener in terms of the volume of cash that can be evaporated by a studio — even outside of the actual production budget — when a film doesn't live up to expectations.

The outlet reported that typically Disney pumps out the majority of the top 10 most-profitable films in a year due to its Marvel movies, but those figures have largely unraveled due to the losses of Disney+. However, it should be noted that Disney and Marvel movies have suffered from insufferable wokeness and diversity-driven casting, which of course CEO Bob Iger denies.

Topping the list of flops was "The Marvels," a project that checked a lot of boxes for the film studio as a diverse, female-led and directed superhero movie. Unfortunately, the movie's $218 million in revenues was overshadowed by a $270 million production budget along with over $100 million in advertising. It crossed the finish line with an estimated $237 million loss.

Disney was rated the worst movie studio of 2023 by Variety, and it's no wonder given that for the entire year moviegoers were perplexed that the studio seemed unwilling to change its ideological path.

"Indiana Jones and the Dial of Destiny" was yet another heartache for both the studio and fans of the franchise. With reports of rewrites and reshoots after leaked storylines angered fans, it was hard to imagine the film could turn around the negative hype.

Add on a reported $80 million in post-production costs to de-age Harrison Ford, and it's no surprise the film made the list.

The expenses totaled $300 million in production, $120 million in ads, and another $96 million in residuals, distribution, and overhead. The film lost about $143 million according to Deadline, meaning even showing Indiana Jones with his true face for the film's entirety couldn't have saved it.

Disney's "Wish" suffered terrible reviews and went relatively unnoticed even to Disney's most critical observers.

$300 million in production and advertising easily dwarfed its box office and streaming numbers, leaving the studio with -$131 million.

The animated film about the production company's own legacy wasn't the biggest hit with young girls who likely expected a better storyline for a Disney princess. The report described the movie as reeking of corporate product with nothing magical about it.

Keeping in line with strange movie ideas, Disney's "Haunted Mansion" is the studio's second foray into making a movie based around its theme-park attraction of the same name. While the Eddie Murphy-led 2003 iteration seemingly performed very poorly, it still outshined the 2023 film.

The 2003 flick saw a global box office of $182 million, but 20 years later, the new version could only make $117 million. Against a $150 million production budget, the totals were again not on Disney's side with $117 million in losses.

In total, that left Disney with an estimated $628 million in losses from just four movies. How the company fairs in 2024 is anyone's guess, but it's hard to imagine Mickey can lose that much money without some big-name budgets suffering severe flops in theaters.

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Disney lost $134M on 'Indiana Jones and the Dial of Destiny,' including $80M in postproduction to de-age Harrison Ford



Financial documents out of the United Kingdom have revealed that "Indiana Jones and the Dial of Destiny" lost Disney over $130 million due to an explosive budget that included nearly $80 million in postproduction efforts.

Disney's latest "Indiana Jones" franchise installment saw much of its production take place in the United Kingdom in order to capitalize on an incentive for film companies that shoot in the region.

The 25.5% cash reimbursement incentive means that many studios create companies in the U.K. for this purpose, but it also has meant increased transparency. These companies must file financial statements that indicate staffing, salaries, costs, and reimbursement they receive, according to Forbes.

Such documents revealed that Disney lost approximately $134.2 million after adjusting for budget, theater takings, and postproduction costs.

The aftereffects, which predominantly required a drastic de-aging of star Harrison Ford for a dramatic train chase scene, cost Disney approximately $79 million. This reportedly brought the budget to a monstrous total of $387.2 million.

Though the movie grossed about $384 million worldwide, the studio receives approximately half of theater earnings, which landed Disney at approximately $192 million.

What is seemingly a massive total is actually half of the movie's prequel, "Indiana Jones and the Kingdom of the Crystal Skull." The 2023 adventure seemingly took in a similar dollar figure to the first three Indiana Jones movies from the 1980s but clearly loses when adjusted for inflation.

The film was plagued from the start with rumors, reshoots, and secret scenes shrouded in mystery, as fans raged online about the possibility that Harrison Ford's lead character would be replaced in the film.

In June 2021, a movie insider revealed that there could be two endings considered for the movie. "In one of the rumored endings, young Indiana Jones dies alongside old Indiana Jones, and Phoebe Waller-Bridge swoops in like a vulture, picks the hat up, and takes his place moving forward,” the insider claimed.

Once these rumors leaked, fans were not pleased at the idea of the iconic character getting the Disney treatment from studio head Kathleen Kennedy.

Reports that the studio got the message from fans were seemingly confirmed in 2023. The same insider claimed at the time that an on-set leaker told him that filmmakers seemed to have cut any of the scenes that would have the female character taking over the lead role.

In the end, Ford hung onto his role and his trademark hat.

Disney had an abysmal 2023 and went into 2024 with ongoing wars over board seats, production, and the overall direction of the movie studio. Despite Disney's parks and recreation sector having a strong post-COVID bounce-back, losses generated by streaming platform Disney+ have seen share prices fall by around 40% compared to a peak price of over $200 in March 2021.

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Disney’s Latest Box Office Flop Signals More Of The Mouse’s Self-Inflicted Demise

[rebelmouse-proxy-image https://thefederalist.com/wp-content/uploads/2023/11/Screenshot-2023-11-30-at-6.18.57 AM-1200x675.png crop_info="%7B%22image%22%3A%20%22https%3A//thefederalist.com/wp-content/uploads/2023/11/Screenshot-2023-11-30-at-6.18.57%5Cu202fAM-1200x675.png%22%7D" expand=1]Why have American and global audiences abandoned what used to be the go-to for wholesome, family entertainment?

Harrison Ford Gives Indiana Jones A Send-Off Worthy Of The Iconic Franchise

'Dial of Destiny' is the definition of an unnecessary sequel in theory, but the final product proves the disbelievers wrong.

Disney's 'Dial of Destiny' is 'severely underperforming' at box office. Actress says it was 'glorious' to knock out Indiana Jones in new movie.​



Based on the "severely underperforming" opening weekend at the box office for "Indiana Jones and the Dial of Destiny," it will be difficult for Disney to make a profit on the latest cinematic chapter of the intrepid archeologist.

Deadline reported on Saturday that "Indiana Jones and the Dial of Destiny" is "still bound to open at the bottom of the end of tracking’s projection of $60M as this morning." The entertainment website noted that there was an estimate that the latest "Indiana Jones" movie may only make $55 million at the box office in its opening weekend – which is the same total as "The Flash." Entertainment news source Screen Rant described the estimates as "looking dismal" and "severely underperforming."

The opening weekend box office estimates are concerning for Disney because it is currently unlikely that the blockbuster movie will turn a profit.

"According to Forbes, the 'Indiana Jones and the Dial of Destiny' budget is $294.7 million, which makes it the eighth most expensive movie of all time right behind 'Justice League' and the 'Pirates of the Caribbean: At World's End,' both $300 million," Screen Rant said.

The nearly $300 million price tag does not include marketing and promotional costs.

The Hollywood Reporter noted last year, "Don’t be surprised if studios set aside $150 million or more on global marketing spend for the biggest titles."

Deadline said of box office total of previous Indiana Jones movies:

'Dial of Destiny‘s three-day will, of course, be down from the $100.1M three-day domestic of the previous movie, 2008’s 'Indiana Jones and the Kingdom of the Crystal Skull,' and the second-best opening for the franchise. Note that fourthquel opened on a Thursday over a Memorial Day weekend, earning $151.9M in total over five days. In results unadjusted for inflation and currency, 'Kingdom of the Crystal Skull' opened to $272.1M worldwide. Paramount released all previous Indy movies before Disney bought Lucasfilm. 1989’s 'Indiana Jones and the Last Crusade' opened to a $29.3M three-day ($46.9M over extended Memorial Day weekend) at 2,327 theaters. 1984’s 'Indiana Jones and the Temple of Doom' bowed to a $25.3M three-day ($42.2M extended Memorial Day weekend) at 1,687 theaters. 1981’s 'Raiders of the Lost Ark‘s' gross pattern is a shining example of how blockbusters were big sleepers back in the VHS era: The pic opened to $8.3M at 1,078 theaters and by January 1982 earned $179.6M with an initial cume of $212.2M, lifetime gross of $248.1M.

The Walt Disney Company lost nearly $900 million on recent movies, according to Hollywood analysis.

"Indiana Jones and the Dial of Destiny" stars actors Harrison Ford, who will turn 81 years old this month, and Phoebe Waller-Bridge.

Waller-Bridge plays the part of Helena Shaw – the goddaughter of Indiana Jones and the daughter of his colleague Basil Shaw.

In an important scene of the movie, Helena knocks out Indy.

Walter-Bridge told Entertainment Weekly about punching the film's star, "It's such a brilliant cut, and it's such an excellently scripted moment. And particularly because there's so much fighting and left hooks and all that stuff all the way through the film, when she's just fighting the bad guys. But to have to level a punch to the hero of the film... It was glorious, because it was so funny."

Lucasfilm president, Kathleen Kennedy, previously said that the Helena Shaw character could take over the "Indiana Jones" franchise.

In the trailer for "Indiana Jones and the Dial of Destiny," Helena bashes capitalism as basically stealing.

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Indiana Jones and the Dial of Destiny | Official Trailer www.youtube.com

‘Indiana Jones’ Meets ‘The Man From U.N.C.L.E.’ In ‘Red Notice’

As an entertaining action film to enjoy over popcorn that, for once, doesn't come from one of Hollywood's overused franchises, 'Red Notice' does its job.