The first good James Bond game in a generation has 007 detoxing from DEI



Fans have shelled out hard-earned cash for 007: First Light, making it a smash hit for developer IO Interactive.

But with more than 3 million sales in the first two weeks, there are still questions about the game's profitability and, of course, its ideological direction for James Bond.

'We are well above our forecasts at this point.'

The truth is, the James Bond video game franchise has chugged along like a broken locomotive for the better part of 20 years, with First Light being the first console release for the iconic brand since 2012's 007: Legends, which was viewed quite unfavorably.

However, with help of IO Interactive, Bond has been ported from a mostly nonexistent gaming environment to a fairly good and playable game.

Your gameplay, Mr. Bond

First Light looks and feels an awful lot like the Hitman games — which IO Interactive makes — utilizing stealth elements and interactive characters as its bread and butter. Where the titular hit man has in his repertoire multiple costume changes and the use of closets or containers to dump dead bodies, 007 employs gadgets and persuasion.

On to the game. After getting through a gigantic user license agreement, followed by an exhaustive privacy policy, fans eventually get to find out how Bond became 007.

Gamers will love the fly-by introductory sequence that breezes through game mechanics in a fun way, making it feel like the opening montage of a movie.

However, this introduction eventually turns into several boring training missions where Bond is forced to make decisions in the dreaded "mash X or Y" style to work through scenarios that don't really matter. For example, after being poisoned, Bond must choose to inject one syringe or another; the antidote or something else. The game prompts you to press both at the same time; if you don't, nothing happens. Bond injects both anyway, and the story continues.

The unfortunate beginning is the game's worst part. Soon some mission freedom is allowed. After making their way through forced many forced pathways, gamers eventually land on an extremely James Bond-esque title screen, complete with a Lana Del Rey theme song and a (PG) sex scene. It's once again an immersive, movie-like environment.

Once the story moves into actual missions, though, the game settles in to remind you of Hitman in all the best ways. You can beat up anyone you please, wander around the mission looking for secrets, and, in very Bond ways, manipulate enemies.

Fake surrenders, radio frequency poisonings, and malfunctioning vacuum cleaners are just some of the dynamics at play as Bond infiltrates rooms and gets key intel, satisfyingly providing multiple pathways to complete a mission.

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Jeff Spicer/Getty Images

Diversity or nothing

While the game is the best we've seen from Bond in more than a decade, one can't help but notice that certain elements do feel like an Amazon-backed tribute to diversity, equity, and inclusion was force-fed into the game.

The first stirrings come courtesy of Moneypenny, played by Kiera Lester. Instead of going with how Lester looks in real life, her appearance is warped into a heavily androgenized and non-feminine version of herself, complete with baggy "boss lady" suit pants.

Moneypenny sassily introduces you to M, the leader of British secret service, MI6. This role is now played by British actress Priyanga Burford, a Sri Lankan woman who was significantly de-aged for the role.

Burford previously played MI6 scientist Dr. Symes in 2021's live-action "No Time to Die," which of course makes no sense in the game context unless her character took a huge pay cut and became a scientist later in life.

Yet the rest of the game, including all of Bond's fellow spies, puts the woke away, delivering instead the classic English personalities we have all grown to love. You have to relish the drab disgust with Bond that wafts off of "Walking Dead" actor Lennie James' John Greenway.

Any trace of what would otherwise seem like typical progressive-style diversity is reserved for nondescript MI6 scientists and background characters, all of whom are given slapstick one-liners and buffoonish behaviors.

The player therefore gets an impression that the DEI-scented British government roles are there to quietly make a point. Moneypenny long served as Bond's flirtatious counterpart, but since she is now emptied of any feminine charge, the flirting moves to fellow secret agent Cressida, who is quickly framed up as a possible love interest.

RELATED: iPhone's debut crushed young women's fertility, new study says

A pretty penny

As reported by Game Developer, IO Interactive CEO Hakan Abrak has said he's "very confident" the game will be profitable for the studio, after reports that it had an eye-popping production cost north of $200 million.

"We are well above our forecasts at this point," Abrak said.

Yet Steam charts, often used as a barometer for game performance, had First Light peaking around 71,000 concurrent players on PC, which reportedly represented about a third of the game's sales.

This does not look good for a game of this magnitude or budget. Current players have been floating around 19,000 for the past few days at the time of this writing. These figures have First Light barely breaking the top 100 of the charts.

Nevertheless, when all is said and done, 007: First Light represents a significant step forward for the franchise, marking the first game of its kind worth talking about in around a quarter-century. All it took was kind of copying another successful game.

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Computers are now depreciating slower than cars — the reason is enraging



Computers and their graphics processing units are becoming hot commodities, and prices seem poised to get worse, not better.

Demand for processors is set to affect everything from gaming to run-of-the-mill memory sticks, resulting in a pincer attack on consumer wallets.

'AI demand is driving up the price.'

Blaze Media's Auron MacIntyre noted a recent price spike in handheld gaming device Steam Deck; a product that has been on the market for about four years increased in price by $300 in May.

"Over the entire history of video games, systems went down in price as they get older," MacIntyre wrote on X. "You might say 'who cares it's a child's toy' and fair enough but it's a signal of a wider trend[.] The price is skyrocketing because AI demand is driving up the price on all physical computing hardware from video processors to RAM."

The culprits in the processor gold rush are tech and AI companies buying up GPUs — which are typically used in phones, laptops, and gaming consoles — to power their data centers.

Just a few years ago, a few thousand GPUs in a single facility was considered cutting edge. Now, upwards of 100,000 GPUs are "interconnected through high-speed networking systems designed to operate as a single computational unit" inside one building, according to DataCenters.com.

RELATED: Sick of Microsoft's preinstalled propaganda on your PC? Block it now.

Over the entire history of video games, systems went down in price as they get older

The Steam Deck is 4 years old and getting an eye watering $300 price increase

You might say "who cares it's a child's toy" and fair enough but it's a signal of a wider trend

The price is… https://t.co/XrU0kW7Mnn
— Auron MacIntyre (@AuronMacintyre) May 29, 2026

While the mind may imagine an all-powerful energy source or an unseen technology at the core of these sprawling data centers, photos inside the facilities show they are quite literally thousands of computers plugged into each other, powering the demands of search engines and AI agents.

The writing has been on the wall since at least 2024; Microsoft bought 485,000 Nvidia Hopper GPUs that year. Meta bought an estimated 224,000, ByteDance bought around 230,000, and xAI purchased 200,000 (per Data Center Dynamics).

Last November, Tech Powerup noted official "warnings" from manufacturers that price hikes would be unfolding as memory costs rose over 170% year-over-year.

This prediction turned out to be accurate as GPU pricing has risen between 5% to 20% or more, according to Fusion Worldwide. The outlet notes shortages in high bandwidth memory, graphics double data rate, and dynamic random-access memory.

This has led to product lead times of an additional three to seven months.

RELATED: Out of control: Here's how a company spent $500 million on AI in a single month

Jim WATSON/AFP/Getty Images

Consumers may be well served to hoard some GPUs for themselves too. The demand is not only making prices increase, but depreciation is slower as well.

Business Insider recently cited a company selling refurbished GPUs that said in the second year of a processor's life, it only loses 15 cents on the dollar. In its third year, the same GPU is only losing one additional cent and can be sold for 84 cents on the dollar.

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Meet the video game triggering baby fever in women everywhere



For years, video games have largely neglected to feature families, and if they did, they were either background elements or marked by tragedy, like deceased or missing parents.

But apparently that trend is beginning to shift.

“They are making video games that are, for the first time in probably decades, depicting parenthood in a positive and endearing light,” says BlazeTV host John Doyle, “and the situation on the ground is suggesting that this could single-handedly psyop an entire generation of women into having children.”

On this episode of “The John Doyle Show,” Doyle delves into a new video game that’s gaining attention for being so pro-family, it’s awakening the motherly instincts of female gamers everywhere.

The game is called Pragmata. It’s Capcom's new 2026 sci-fi action-adventure game in which the gamer plays as astronaut Hugh and his young android companion Diana, working together to fight a rogue AI and escape a hostile lunar research station.

“Essentially, what people are taking from this, aside from the gameplay, is there is, I guess, a recurring kind of environment throughout the game where it depicts ... raising children, fatherhood, being a girl dad in a very positive and endearing way rather than what is typically the case in all forms of media,” says Doyle.

He then plays a clip from Pragmata depicting a sweet moment between Hugh and Diana, where Hugh protectively watches Diana play with a globe on a kid’s table scattered with crayons and ABC blocks. It’s one of many drawn-out scenes that focuses on building their relationship rather than advancing the plot.

Pragmata, Doyle explains, captures “the beauty of a young life interacting with the world, exploring it” and the fulfillment parents/caretakers receive when they become “responsible for” another life.

This is a huge divergence from the majority of media that tends to focus on the “less desirable” aspects of parenting — “sleepless nights and screaming children in public and changing diapers and things getting broken and your furniture that you care about having apple juice spilled on it,” says Doyle.

But can Pragmata really make a dent in the fertility crisis?

“While I don't think that this kind of media is going to, I don't know, wake up the masses and make them realize the virtue of parenthood and everything like that, I do think that this kind of media uniquely affects the fertility rates of people who you would want to be having kids,” says Doyle.

Those people, he argues, are the ones who can “carry the torch of their civilization.”

“Civilization is sustained by having people who are intelligent, people who are stable, people who possess a certain temperament for governing, for making the trains run on time. Those are the kinds of people you want to be having kids specifically,” says Doyle.

While this game likely won’t be the catalyst that causes someone to have a child, it does feed the broader pronatalism movement.

“You're not going to cute baby video your way into a higher total fertility rate,” says Doyle. “However, it is symptomatic of, like, an overall vibe that people are experiencing.”

To hear more, watch the episode above.

Want more from John Doyle?

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Worried about airport collisions? Gamers are coming to the rescue



A U.S. government-backed recruiting ad exploited what officials said was an obvious crossover in interests.

This led to a rapid intake of job applications that will likely fulfill a key role that has been criticized over the past few years for being at the center of disastrous diversity, equity, and inclusion hiring practices.

'We've leaned into that community.'

On April 10, the Department of Transportation put out a call for applicants to consider transitioning to a career in one of the most prioritized roles the federal government has to offer: air traffic controllers.

The one-minute ad targeted adult gamers by focusing on their attention to detail, multitasking, and simply put, their ability to take in a vast amount of data through a screen.

U.S. Transportation Secretary Sean Duffy revealed on Friday there was an obvious crossover in interest between gamers and air traffic controllers.

"We polled 250 random students at our academy, and only three of them were not gamers. Like, there must be a correlation between gaming and people wanting to become air traffic controllers," Duffy said at the Semafor World Economy event in Washington, D.C. "So we've leaned into that community."

The recruitment push turned out to be shockingly successful, and after just seven hours, the recruitment portal was almost ready to be shut down.

"We went live last night at midnight — and as of 7:00 this morning, we had almost 6,000 applicants. We are going to shut down the application process at 8,000."

RELATED: 'Make a lot of money': Trump administration has a job opportunity for adult video gamers

Duffy told the audience, "If we're not there right now, for sure we'll be there by noon," at which point there will not be a need for any more applications.

As Return previously reported, Duffy met his goal to recruit at least 2,000 new air traffic controllers last September by bringing in 2,026. This came from a group of 10,000 applications, with more than 8,300 being referred to aptitude testing.

On Friday, Duffy spoke more about the correlation between the gamer mindset and what it takes to be an air traffic controller.

"If you think just what these gamers are doing on screens, and they're talking, and there's a lot of things going on. They're used to that, and that's actually what you're doing, in a tower, in a facility," Duffy continued. "They've become well-suited, from the games they've played, to actually have a great life [and] job that pays well and can support their families."

RELATED: Trump can secure a big win for air travel

John Moore/Getty Images

The transportation secretary did stress that the applicants have to be qualified and will go through an assessment process. However, "We've had a flood of people, young people coming in that want to be air traffic controllers ... this has been wildly successful."

The department will still endeavor for its ongoing goal of hiring at least 8,900 new air traffic controllers through 2028.

An audit from 2025 by the Office of Inspector General stated that the FAA employs about 13,000 air traffic controllers in over 300 facilities across the U.S. Nearly 10,600 of those are "certified professional controllers."

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'Juvenile war porn': Halo voice actor wants out of Trump administration hype video



Actors are getting a taste of the social media game as the White House is dropping hype videos about its foreign policy.

After the administration released a video that included clips from "Top Gun," "Iron Man," "Breaking Bad," "Deadpool," and "Gladiator," actors are demanding the content be taken down.

'I demand that the producers of this disgusting and juvenile war porn remove my voice immediately.'

First, writer and actor Ben Stiller took issue with a clip from his movie "Tropic Thunder" being included in the compilation, saying "We never gave you permission and have no interest in being a part of your propaganda machine."

"War is not a movie," he added.

System of a Downes

Much stronger verbiage was used by voice actor Steve Downes, who played the iconic Master Chief character in the beloved Halo video game series.

Downes said on X that "at least one propaganda video" was circulating that uses his voice to support the war in Iran.

"Let me make this crystal clear: I did not participate in nor was I consulted, nor do I endorse the use of my voice in this video, or the message it conveys," Downes wrote. "I demand that the producers of this disgusting and juvenile war porn remove my voice immediately."

RELATED: I met Gavin Newsom 20 years ago. He is as slimy now as he was back then.


Music to his ears

Downes wasn't the only Halo alumnus to comment on the video though. Marty O'Donnell, the original Halo score composer turned congressional candidate, did not exactly share the same sentiment.

"Just want you to know that, unlike Ben, I TOTALLY approve of the use of my music at the [end] of this. Finish the fight!" O'Donnell wrote.

He also responded to Stiller, calling him a "sensitive artist."

"I, on the other hand, approve" of the video, O'Donnell added.

RELATED: Legendary Halo composer unravels the video-game industry’s woke collapse

Fair use

The actors are seemingly facing a harsh lesson in social media fair use, in that most platforms, such as X and YouTube, allow brief usage of copyrighted materials so long as they are being used for analysis, commentary, or are not taking profit away from the content creator.

In this instance, it is likely the latter at play since "government entities" are not included in X's revenue sharing program.

In December, musicians Sabrina Carpenter and SZA both took issue with the White House using their music in videos that depicted illegal immigration raids.

SZA wrote, "White House rage baiting artists for free promo is PEAK DARK ..inhumanity +shock and aw tactics ..Evil n Boring," while Carpenter responded to a video that has since been deleted.

Carpenter said, "This video is evil and disgusting. Do not ever involve me or my music to benefit your inhumane agenda."

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God of War creator dumps on first image from Amazon series: 'Looks like he's s***ting in the woods'



Amazon MGM Studios and Sony Pictures Television are so confident in their upcoming "God of War" adaptation that they’ve already ordered two seasons.

But their initial marketing push has drawn sharp criticism from the man who created the video game franchise.

'It's just a dumb f**king image.'

Bathroom break

Last week, Amazon unveiled the first image of Kratos — the Spartan warrior at the center of the massively popular games. In it, Kratos crouches in the woods, leaning on his haunches as he watches his son Atreus draw an arrow.

The photo was meant to stoke excitement for the live-action take on one of gaming’s most iconic characters.

For God of War creator David Jaffe, however, it caused an entirely different reaction.

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“Could you find a picture that doesn’t look like he’s s***ting in the woods?" asked Jaffe. "Because that’s what the picture looks like.”

Potty mouth

Jaffe made the comments in a video posted to his YouTube channel. In the clip, he says he's "a little worried" about the first impression the show was making. "What the f**k is this?” he said. “It’s just a dumb f**king image.”

While Jaffe stressed that he was still confident in the show's creative team — saying he had “absolutely no doubt it is going to be a good show" — he refused to soften his stance on the squatting Spartan.

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“Two things can be true [at once]," he said. "This can be a terrible image — and it is. It’s so bad in so many ways.”

Photo by Michael Loccisano/Getty Images for Tribeca Film Festival

Flush with success

God of War is not the first of Jaffe’s properties to make the jump to television. Paramount+ recently renewed its "Twisted Metal" adaptation for a third season. As co-creator of the game (with Scott Campbell), Jaffe directed four Twisted Metal games between 1995 and 2012.

Amazon has increasingly bet on video game adaptations in the streaming arms race. That strategy has delivered at least one breakout hit — "Fallout" — while several other high-profile projects remain in development.

Jeffrey Epstein was BANNED from Xbox Live — for harassing other gamers



Whatever the scope of Bill Gates' relationship with Jeffrey Epstein, Microsoft seemingly had at least a few reasons to ban the shadowy financier and sex abuser from its gaming platform.

Although Epstein was first convicted of sexual abuse crimes in 2008, it appears he had several more years of gaming left in him.

'"Severe, repeated, and/or excessive" mistreatment of his peers.'

While most were likely gearing up for the Christmas season at the time, Epstein may have been hitting Microsoft's online gaming platform Xbox Live hard around the holidays. It was Thursday, December 19, 2013, when Epstein got an email from the service that informed him he was getting permanently banned. The document has been made available by the Department of Justice.

The email to Epstein was labeled a "Notice of permanent enforcement action" for "Harassment, threats, and/or abuse" from xlcm@microsoft.com, which has been noted online as Xbox's official policy and enforcement team.

The ban came as a result of "severe, repeated, and/or excessive" mistreatment of his peers, the email said. It also provided a list of Epstein's possible conduct that could have initiated the ban:

  • Threats of death, harm, property damage, or any other act of violence or vandalism
  • Verbal abuse or profanity directed at other players
  • Griefing
  • Extortion or manipulation
  • Libel, defamation, or slander
  • Display or transmission of personally identifiable information, such as name, address, phone number, or IP address
  • Stalking

But that wasn't all.

RELATED: 25 years later, the gaming console that caused so much chaos is still No. 1

That same day, Epstein received another email to his connected account, jeevacation@gmail.com; the sender has been redacted.

This email informed him that he had been permanently suspended from Xbox Live due to the New York Attorney General's partnership with Microsoft, which prohibits the service from having "New York registered sex offenders" on its platform.

This was done to "minimize the risk to others, particularly children," the email stated.

While Epstein was already a registered sex offender years prior, it seems that he did not join the Xbox platform until 2012.

RELATED: OOF: Mark Zuckerberg's losing metaverse bet cost Meta $77B

Photo by JOHN GURZINSKI/AFP via Getty Images

This is evidenced by a 2012 "Welcome to Xbox LIVE" email he received, which was also made available by the DOJ.

Other video game-related emails include Epstein asking his assistant Lesley Groff if he has "an Xbox 360 Kinect?" in 2014, and there is another email from 2016 that talks about setting up an Xbox One that was purchased as a gift.

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Chinese women are spending thousands on virtual boyfriends: 'Maybe because real-life marriage is just ... dull'



A Chinese man tried paying his wife to stop spending time with her virtual boyfriend.

The man asked his wife to stop using a particular program for a year in exchange for $2,800, and she initially agreed. The woman reportedly transferred the money into her daughter's savings account until a week later, when she reinstalled the game because a new dating scene for her virtual boyfriend was released.

'As a married woman, I still feel a bit guilty.'

The story of a woman going by "Minnie" is one of many chronicled in a recent article about Chinese women who are addicted to otomo games, virtual romance games targeted at women.

The most popular, Love and Romance, made $750 million in 2025, according to Pocket Gamer, with Sensor Tower reporting that the game had over 100,000 downloads in the Apple Store in December alone.

Other games like Light and Night or Beyond the World have women choose between different lovers who represent various personality types or themes. Collectible cards offer micro-transaction opportunities in order to unlock outfits, scenes, and storylines.

According to KrAsia, these games are wedging their way into women's real lives at an alarming speed.

RELATED: 1980s-inspired AI companion promises to watch and interrupt you: 'You can see me? That's so cool'

Photo by Jiangang Wang

These games, in conjunction with chatbots like ChatGPT and DeepSeek, are being used by women to create a constant stream of contact with their AI boyfriends.

"If not for ChatGPT and Love and Deepspace, I wouldn't have realized how deeply I need to be understood and loved or that such needs could be perfectly met," Chi Cheng told the outlet. "But if you told me to delete the game and stop using ChatGPT now, I'd lose my mind."

In just five months, Cheng has spent over $1,100 chasing the cards of her favorite male companion, Xavier.

Minnie, however, prefers Rafayel, and even though she is married, she said the character is "someone who loves reading and art, is emotionally stable, understands finance, and never argues."

Minnie has two Love and Deepspace accounts, having spent around $2,500 USD. Although she said she does not have an unhappy marriage, and she even has a daughter, the digital partner is still her perfect match.

"Even with a compatible partner, there will always be tension and stress. A 100% match doesn't exist in real life," the woman explained.

AI boyfriend in real life

Minnie noted that she uses her AI boyfriend's chatbot function for real-life conversation, which is what led to her husband's aforementioned monetary ultimatum:

"I’ll give you [$2,800]. Just stop playing Love and Deepspace for a year."

Citing that she once read, "The best partner is someone you can talk to in the middle of the night," Minnie revealed, "If my husband finally falls asleep after working late, I can't wake him just to talk. But that's when I can — by launching Love and Deepspace."

All the women KrAsia interviewed use this function on a daily basis, and Minnie even uses the character for fitness motivation. During postpartum workouts, Minnie was able to extend the time she could hold a plank position after her coach joked, "Try looking at your favorite guy; maybe you'll last longer."

She began staring at Rafayel and extended her ability to hold the position from three seconds to 48 seconds. An attached photo showed her staring at her phone during her workout.

Other extensions for the app include an augmented reality feature where users can view their companion in their current environment through their phone.

Cheng reportedly often uses this feature to imagine Xavier walking beside her or sitting in a nearby chair.

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With plummeting marriage rates in China already, the fear is that this already massive industry will become more pervasive, as other girls like Yangtao explain that the reason otome games are so appealing is "maybe because real-life marriage is just ... dull."

She added, "But people never stop craving romance."

Another woman, Meiyi, 35, told herself, "You're at a crossroads. Don't play this game, or you'll get addicted."

She apparently downloaded it anyway.

What became clear with the women in their stories was often directly admitted to; Minnie put it plainly:

"In the game, there’s no conflict, no arguments. Even small fights just build up to the next emotional high. Interacting with an in-game character feels more exciting than real life. But as a married woman, I still feel a bit guilty."

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Charlie Kirk murder online role play banned from Grand Theft Auto: 'Tasteless, unacceptable'



The online world for Grand Theft Auto V is seeing a rare instance of censorship despite its usually anything-goes environment.

GTA Online is the game's online platform, which has thrived for more than a dozen years since its original 2013 release.

'Tasteless, unacceptable, and inappropriate.'

In December, publisher Rockstar Games launched a feature that allows players to design and publish their own missions online for other users to play. At this point in the game's lifespan, this was about the only thing that users could not yet do.

It only took a few days for this feature to be immediately taken to its limits, though, as at least one user took it upon themselves to recreate the murder of Charlie Kirk, which happened on September 10, 2025.

A user named "Yaarpen98" created a mission titled "We are Charlie Kirk," in which the gamer is meant to go on a rooftop and shoot a person standing in front of school under a fruit stand.

YouTuber ICER relayed fan reactions to the created mission, saying it had users split, with half of the fans saying it was simply dark humor and an example of player freedom. The other half of fans, he explained, described the mission as "tasteless, unacceptable, and inappropriate."

He added some have argued that "players have crossed a line that even the developers should not tolerate."

RELATED: Honor Charlie and put America first at the ballot box in 2026

As reported by Variety, Rockstar Games has banned missions of this nature and added "Charlie Kirk" to its list of prohibited terms through its "profanity filter." Furthermore, the developers will change the name of this tool to something that reflects how it will be used to flag content violations, not just profanity.

Rockstar's community guidelines already prohibit showcasing "violent extremism," which includes "glorification or promotion of real-world terrorist, extremist, or criminal organizations and their ideologies."

This rule has already been allegedly enforced in regard to rapper and producer Sean "Diddy" Combs, after missions that recreated a raid on his home were removed.

RELATED: Conor McGregor removed from Hitman video game after losing sexual assault case

Photo by Trent Nelson/The Salt Lake Tribune/Getty Images

A user named "Vexnyllith" said he created a mission that had authorities raiding the home of a "celebrity" known for "hosting parties and is wanted for serious crimes."

The user said he also created a mission called "Diddy Disciples," but both missions were removed. He then vowed to create a new series of missions and advised fans to follow him.

The mission creation feature is similar to that of Hitman Online, which also sparked controversy when UFC fighter Conor McGregor was removed from the game over real-life legal troubles.

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Guillermo del Toro stops awards show music to drop 'F**k AI' bomb



Three-time Oscar winner Guillermo del Toro had strong words about using humans in the production of his latest film.

Del Toro, a writer and director behind films like "Pacific Rim," "Pan's Labyrinth," and "The Hobbit" movies, was honored with a tribute award recently at the 2025 Gotham Film Awards.

'Every single frame of this film that was willfully made by humans for humans.'

Del Toro accepted the award alongside actors Oscar Isaac and Jacob Elordi for their work on the 2025 film "Frankenstein."

Del Toro made several emotional comments dating back to when he first read the book that inspired his movie at age 11, before Isaac attempted to turn the acceptance speech into one about diversity and immigration.

"I am proud to be standing here tonight. ... Immigrants, baby. We get the job done," Isaac exclaimed. He is Guatemalan, Elordi is Australian, and del Toro is Mexican.

Elordi then spoke, but neither he nor del Toro added to Isaac's remarks. Soon, music started to play, and the production looked to the next award. That was until del Toro interrupted, deciding that he wanted to add opinionated remarks of his own.

"No, no, no, wait!" del Toro interrupted. "I would like to tell to the rest of our extraordinary cast and our crew that the artistry of all of them shines on every single frame of this film that was willfully made by humans for humans."

"The designers, builders, makeup, wardrobe team, cinematographers, composers, editors," he continued. "This tribute belongs to all of them. And I would like to extend our gratitude and say —" del Toro then paused, seemingly wondering if he should continue.

"F**k AI," he added with a smile.

RELATED: Almost half of Gen Z wants AI to run the government. You should be terrified.

During his acceptance speech, del Toro spoke on the inspiration he drew from Mary Shelley, the original author of "Frankenstein."

"Mary Shelley, who made the book her biography, she was 18 years old when she wrote the book and posed the urgent questions: Who am I? What am I? Where did I come from? And where am I going?" del Toro explained. "She presented them with such urgency that they are alive 200 years later through this incredible parable that shaped my life since I first read it in childhood at age 11."

Much of del Toro's appeal comes from his ability to explore complex emotional topics from a unique viewpoints, and those unique thoughts typically come across whenever he is given the chance to speak. Del Toro told the award-show audience that even at a young age, he knew he "did not belong in the world the way my parents, the way the world expected me to fit."

"My place was in a faraway land inhabited only by monsters and misfits."

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This outlook definitely falls in line with his recent work, including when he appeared in the recent video game series Death Stranding.

Working alongside iconic game developer Hideo Kojima, del Toro delivered storylines about life, death, and emotional connection, but this time as an actor.

Speaking on the games, del Toro said he believes in the importance of "paradoxical creation" and said it is "essential to art."

The beauty of the game, he added, was that Kojima had both "the weirdest mind and the most wholesome mind," which shaped his storytelling.

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